Created unity project
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using System.Collections.Generic;
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using UnityEditor;
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using PlasticGui.WorkspaceWindow;
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using Unity.PlasticSCM.Editor.AssetsOverlays.Cache;
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using Unity.PlasticSCM.Editor.AssetUtils;
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namespace Unity.PlasticSCM.Editor.AssetMenu
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{
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internal class AssetCopyPathOperation : IAssetMenuCopyPathOperation
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{
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internal AssetCopyPathOperation(
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string workspacePath,
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IAssetStatusCache assetStatusCache,
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AssetVcsOperations.IAssetSelection assetSelection)
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{
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mWorkspacePath = workspacePath;
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mAssetStatusCache = assetStatusCache;
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mAssetSelection = assetSelection;
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}
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void IAssetMenuCopyPathOperation.CopyFilePath(bool relativePath)
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{
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List<string> selectedPaths = GetSelectedPaths.ForOperation(
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mWorkspacePath,
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mAssetSelection.GetSelectedAssets(),
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mAssetStatusCache,
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AssetMenuOperations.CopyFilePath,
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includeMetaFiles: false);
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EditorGUIUtility.systemCopyBuffer = GetFilePathList.FromSelectedPaths(
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selectedPaths,
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relativePath,
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mWorkspacePath);
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}
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readonly string mWorkspacePath;
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readonly IAssetStatusCache mAssetStatusCache;
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readonly AssetVcsOperations.IAssetSelection mAssetSelection;
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}
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}
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