Created unity project
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using System.Collections.Generic;
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using System.Linq;
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using Codice.CM.Common;
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using Codice.CM.WorkspaceServer;
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using Unity.PlasticSCM.Editor.AssetUtils;
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namespace Unity.PlasticSCM.Editor
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{
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internal static class ProjectPackages
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{
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internal static bool ShouldBeResolved(
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List<string> updatedItems, WorkspaceInfo wkInfo, bool isGluonMode)
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{
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// We cannot obtain the updated items from a dynamic workspace, so for the moment,
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// we'll force the Packages reimport for these kind of workspaces.
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if (IsDynamicWorkspace.Check(wkInfo))
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return true;
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if (!isGluonMode)
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updatedItems = updatedItems.Select(GetPathFromDeveloperUpdateReport).ToList();
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return updatedItems.Any(ShouldPathBeResolved);
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}
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static bool ShouldPathBeResolved(string path)
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{
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return AssetsPath.IsPackagesRootElement(path) || AssetsPath.IsScript(path);
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}
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static string GetPathFromDeveloperUpdateReport(string item)
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{
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if (string.IsNullOrEmpty(item))
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return string.Empty;
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// For full workspaces we expect to receive the updated items with format <{UPDATE_TYPE}:{ITEM_PATH}>
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if (!item.StartsWith("<") || !item.EndsWith(">"))
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return string.Empty;
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int startIndex = item.IndexOf(":") + 1;
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if (startIndex == 0)
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return string.Empty;
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int endIndex = item.Length - 1;
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return item.Substring(startIndex, endIndex - startIndex);
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}
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}
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}
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