Created unity project
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI.Tree
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{
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internal static class TreeHeaderColumns
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{
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internal static void SetTitles(
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MultiColumnHeaderState.Column[] columns, string[] headerTitles)
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{
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for (int i = 0; i < headerTitles.Length; i++)
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columns[i].headerContent = new GUIContent(headerTitles[i]);
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}
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internal static void SetVisibilities(
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MultiColumnHeaderState.Column[] columns, bool[] visibilities)
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{
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for (int i = 0; i < visibilities.Length; i++)
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columns[i].allowToggleVisibility = visibilities[i];
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}
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internal static void SetWidths(
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MultiColumnHeaderState.Column[] columns, float[] widths)
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{
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for (int i = 0; i < widths.Length; i++)
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columns[i].width = widths[i];
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}
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internal static string[] GetTitles(
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MultiColumnHeaderState.Column[] columns)
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{
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string[] titles = new string[columns.Length];
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for (int i = 0; i < columns.Length; i++)
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titles[i] = columns[i].headerContent.text;
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return titles;
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}
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internal static bool[] GetVisibilities(
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MultiColumnHeaderState.Column[] columns)
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{
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bool[] visibilities = new bool[columns.Length];
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for (int i = 0; i < columns.Length; i++)
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visibilities[i] = columns[i].allowToggleVisibility;
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return visibilities;
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}
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internal static float[] GetWidths(
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MultiColumnHeaderState.Column[] columns)
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{
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float[] widths = new float[columns.Length];
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for (int i = 0; i < columns.Length; i++)
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widths[i] = columns[i].width;
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return widths;
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}
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}
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}
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