Created unity project
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using System.ComponentModel;
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using Unity.Plastic.Newtonsoft.Json;
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using PlasticGui.WebApi.Responses;
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namespace Unity.PlasticSCM.Editor.WebApi
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{
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/// <summary>
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/// Response to credentials request.
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/// Internal usage. This isn't a public API.
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/// </summary>
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[EditorBrowsable(EditorBrowsableState.Never)]
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public class CredentialsResponse
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{
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/// <summary>
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/// Error caused by the request.
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/// </summary>
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[EditorBrowsable(EditorBrowsableState.Never)]
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[JsonProperty("error")]
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public ErrorResponse.ErrorFields Error { get; set; }
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/// <summary>
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/// Type of the token.
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/// </summary>
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[EditorBrowsable(EditorBrowsableState.Never)]
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public enum TokenType : int
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{
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/// <summary>
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/// Password token.
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/// </summary>
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Password = 0,
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/// <summary>
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/// Bearer token.
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/// </summary>
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Bearer = 1,
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}
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/// <summary>
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/// Get the type of the token.
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/// </summary>
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[EditorBrowsable(EditorBrowsableState.Never)]
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[JsonIgnore]
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public TokenType Type
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{
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get { return (TokenType)TokenTypeValue; }
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}
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/// <summary>
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/// The user's email.
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/// </summary>
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[EditorBrowsable(EditorBrowsableState.Never)]
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[JsonProperty("email")]
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public string Email;
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/// <summary>
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/// The credential's token.
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/// </summary>
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[EditorBrowsable(EditorBrowsableState.Never)]
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[JsonProperty("token")]
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public string Token;
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/// <summary>
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/// The token type represented as an integer.
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/// </summary>
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[EditorBrowsable(EditorBrowsableState.Never)]
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[JsonProperty("tokenTypeValue")]
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public int TokenTypeValue;
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}
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}
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