Created unity project
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using System.ComponentModel;
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namespace Unity.PlasticSCM.Editor
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{
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// Internal usage. This isn't a public API.
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[EditorBrowsable(EditorBrowsableState.Never)]
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public static class CollabPlugin
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{
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// Internal usage. This isn't a public API.
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[EditorBrowsable(EditorBrowsableState.Never)]
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public static bool IsEnabled()
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{
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return false;
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}
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}
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}
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