Created unity project

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2024-12-07 20:55:50 +01:00
parent 539250d964
commit 54fe327198
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using UnityEditor;
namespace Unity.VisualScripting.Analytics
{
class StateMacroSavedEvent : UnityEditor.AssetModificationProcessor
{
static string[] OnWillSaveAssets(string[] paths)
{
foreach (string path in paths)
{
var assetType = AssetDatabase.GetMainAssetTypeAtPath(path);
if (assetType == typeof(StateGraphAsset))
{
UsageAnalytics.CollectAndSend();
break;
}
}
return paths;
}
}
}

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namespace Unity.VisualScripting
{
[Descriptor(typeof(StateGraph))]
public sealed class StateGraphDescriptor : GraphDescriptor<StateGraph, GraphDescription>
{
public StateGraphDescriptor(StateGraph target) : base(target) { }
}
}

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namespace Unity.VisualScripting
{
[Descriptor(typeof(StateMachine))]
public sealed class StateMachineDescriptor : MachineDescriptor<StateMachine, MachineDescription>
{
public StateMachineDescriptor(StateMachine target) : base(target) { }
}
}

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namespace Unity.VisualScripting
{
[Descriptor(typeof(StateGraphAsset))]
public sealed class StateMacroDescriptor : MacroDescriptor<StateGraphAsset, MacroDescription>
{
public StateMacroDescriptor(StateGraphAsset target) : base(target) { }
}
}

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namespace Unity.VisualScripting
{
[GraphContextExtension(typeof(FlowGraphContext))]
public sealed class FlowGraphContextStateExtension : GraphContextExtension<FlowGraphContext>
{
public FlowGraphContextStateExtension(FlowGraphContext context) : base(context) { }
public override bool AcceptsDragAndDrop()
{
return DragAndDropUtility.Is<StateGraphAsset>();
}
public override void PerformDragAndDrop()
{
var statemacro = DragAndDropUtility.Get<StateGraphAsset>();
var stateUnit = new StateUnit(statemacro);
context.canvas.AddUnit(stateUnit, DragAndDropUtility.position);
}
public override void DrawDragAndDropPreview()
{
GraphGUI.DrawDragAndDropPreviewLabel(DragAndDropUtility.offsetedPosition, DragAndDropUtility.Get<StateGraphAsset>().name, typeof(StateGraphAsset).Icon());
}
}
}

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namespace Unity.VisualScripting
{
[Descriptor(typeof(StateUnit))]
public class StateUnitDescriptor : NesterUnitDescriptor<StateUnit>
{
public StateUnitDescriptor(StateUnit unit) : base(unit) { }
}
}

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namespace Unity.VisualScripting
{
[Editor(typeof(StateUnit))]
public sealed class StateUnitEditor : NesterUnitEditor
{
public StateUnitEditor(Metadata metadata) : base(metadata) { }
}
}

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using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
[Widget(typeof(StateUnit))]
public class StateUnitWidget : NestrerUnitWidget<StateUnit>, IDragAndDropHandler
{
public StateUnitWidget(FlowCanvas canvas, StateUnit unit) : base(canvas, unit) { }
public DragAndDropVisualMode dragAndDropVisualMode => DragAndDropVisualMode.Generic;
public bool AcceptsDragAndDrop()
{
return DragAndDropUtility.Is<StateGraphAsset>();
}
public void PerformDragAndDrop()
{
UndoUtility.RecordEditedObject("Drag & Drop Macro");
unit.nest.source = GraphSource.Macro;
unit.nest.macro = DragAndDropUtility.Get<StateGraphAsset>();
unit.nest.embed = null;
unit.Define();
GUI.changed = true;
}
public void UpdateDragAndDrop()
{
}
public void DrawDragAndDropPreview()
{
GraphGUI.DrawDragAndDropPreviewLabel(new Vector2(edgePosition.x, outerPosition.yMax), "Replace with: " + DragAndDropUtility.Get<StateGraphAsset>().name, typeof(StateGraphAsset).Icon());
}
public void ExitDragAndDrop()
{
}
}
}

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using System.Collections.Generic;
using System.Linq;
namespace Unity.VisualScripting
{
[InitializeAfterPlugins]
public static class UnitBaseStateExtensions
{
static UnitBaseStateExtensions()
{
UnitBase.staticUnitsExtensions.Add(GetStaticOptions);
UnitBase.dynamicUnitsExtensions.Add(GetDynamicOptions);
UnitBase.contextualUnitsExtensions.Add(GetContextualOptions);
}
private static IEnumerable<IUnitOption> GetStaticOptions()
{
yield return StateUnit.WithStart().Option();
}
private static IEnumerable<IUnitOption> GetDynamicOptions()
{
var stateMacros = UnityAPI.Await(() => AssetUtility.GetAllAssetsOfType<StateGraphAsset>().ToArray());
foreach (var stateUnit in stateMacros.Select(statemacro => new StateUnit(statemacro)))
{
yield return stateUnit.Option();
}
}
private static IEnumerable<IUnitOption> GetContextualOptions(GraphReference reference)
{
yield break;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
[Canvas(typeof(StateGraph))]
public sealed class StateCanvas : VisualScriptingCanvas<StateGraph>
{
public StateCanvas(StateGraph graph) : base(graph) { }
#region View
protected override bool shouldEdgePan => base.shouldEdgePan || isCreatingTransition;
#endregion
#region Drawing
protected override void DrawBackground()
{
base.DrawBackground();
if (isCreatingTransition)
{
var startRect = this.Widget(transitionSource).position;
var end = mousePosition;
Edge startEdge, endEdge;
GraphGUI.GetConnectionEdge
(
startRect.center,
end,
out startEdge,
out endEdge
);
var start = startRect.GetEdgeCenter(startEdge);
GraphGUI.DrawConnectionArrow(Color.white, start, end, startEdge, endEdge);
}
}
#endregion
#region Clipboard
public override void ShrinkCopyGroup(HashSet<IGraphElement> copyGroup)
{
copyGroup.RemoveWhere(element =>
{
if (element is IStateTransition)
{
var transition = (IStateTransition)element;
if (!copyGroup.Contains(transition.source) ||
!copyGroup.Contains(transition.destination))
{
return true;
}
}
return false;
});
}
#endregion
#region Window
public override void OnToolbarGUI()
{
if (graph.states.Any(u => u.GetException(reference) != null) || graph.transitions.Any(t => t.GetException(reference) != null))
{
if (GUILayout.Button("Clear Errors", LudiqStyles.toolbarButton))
{
foreach (var state in graph.states)
{
state.SetException(reference, null);
}
foreach (var transition in graph.transitions)
{
transition.SetException(reference, null);
}
}
}
EditorGUI.BeginChangeCheck();
BoltCore.Configuration.dimInactiveNodes = GUILayout.Toggle(BoltCore.Configuration.dimInactiveNodes, "Dim", LudiqStyles.toolbarButton);
if (EditorGUI.EndChangeCheck())
{
BoltCore.Configuration.Save();
}
base.OnToolbarGUI();
}
#endregion
#region Context
protected override void OnContext()
{
if (isCreatingTransition)
{
CancelTransition();
}
else
{
base.OnContext();
}
}
protected override IEnumerable<DropdownOption> GetContextOptions()
{
yield return new DropdownOption((Action<Vector2>)CreateFlowState, "Create Script State");
yield return new DropdownOption((Action<Vector2>)CreateSuperState, "Create Super State");
yield return new DropdownOption((Action<Vector2>)CreateAnyState, "Create Any State");
yield return new DropdownOption((Action<Vector2>)(NewSticky), "Create Sticky Note");
foreach (var baseOption in base.GetContextOptions())
{
yield return baseOption;
}
}
private void CreateFlowState(Vector2 position)
{
var flowState = FlowState.WithEnterUpdateExit();
if (!graph.states.Any())
{
flowState.isStart = true;
flowState.nest.embed.title = "Start";
}
AddState(flowState, position);
}
private void CreateSuperState(Vector2 position)
{
var superState = SuperState.WithStart();
if (!graph.states.Any())
{
superState.isStart = true;
superState.nest.embed.title = "Start";
}
AddState(superState, position);
}
private void CreateAnyState(Vector2 position)
{
AddState(new AnyState(), position);
}
private void NewSticky(Vector2 position)
{
var stickyNote = new StickyNote() { position = new Rect(position, new Vector2(100, 100)) };
graph.elements.Add(stickyNote);
selection.Select(stickyNote);
GUI.changed = true;
}
public void AddState(IState state, Vector2 position)
{
UndoUtility.RecordEditedObject("Create State");
state.position = position;
graph.states.Add(state);
state.position -= this.Widget(state).position.size / 2;
state.position = state.position.PixelPerfect();
this.Widget(state).Reposition();
selection.Select(state);
GUI.changed = true;
}
#endregion
#region Lifecycle
public override void Close()
{
base.Close();
CancelTransition();
}
protected override void HandleHighPriorityInput()
{
if (isCreatingTransition)
{
if (e.IsMouseDrag(MouseButton.Left))
{
// Priority over lasso
e.Use();
}
else if (e.IsKeyDown(KeyCode.Escape))
{
CancelTransition();
e.Use();
}
if (e.IsMouseDown(MouseButton.Left) || e.IsMouseUp(MouseButton.Left))
{
CompleteTransitionToNewState();
e.Use();
}
}
base.HandleHighPriorityInput();
}
public void CompleteTransitionToNewState()
{
var startRect = this.Widget(transitionSource).position;
var end = mousePosition;
GraphGUI.GetConnectionEdge
(
startRect.center,
end,
out var startEdge,
out var endEdge
);
var destination = FlowState.WithEnterUpdateExit();
graph.states.Add(destination);
Vector2 offset;
var size = this.Widget(destination).position.size;
switch (endEdge)
{
case Edge.Left:
offset = new Vector2(0, -size.y / 2);
break;
case Edge.Right:
offset = new Vector2(-size.x, -size.y / 2);
break;
case Edge.Top:
offset = new Vector2(-size.x / 2, 0);
break;
case Edge.Bottom:
offset = new Vector2(-size.x / 2, -size.y);
break;
default:
throw new UnexpectedEnumValueException<Edge>(endEdge);
}
destination.position = mousePosition + offset;
destination.position = destination.position.PixelPerfect();
EndTransition(destination);
}
#endregion
#region Drag & Drop
public override bool AcceptsDragAndDrop()
{
return DragAndDropUtility.Is<ScriptGraphAsset>() || DragAndDropUtility.Is<StateGraphAsset>();
}
public override void PerformDragAndDrop()
{
if (DragAndDropUtility.Is<ScriptGraphAsset>())
{
var flowMacro = DragAndDropUtility.Get<ScriptGraphAsset>();
var flowState = new FlowState(flowMacro);
AddState(flowState, DragAndDropUtility.position);
}
else if (DragAndDropUtility.Is<StateGraphAsset>())
{
var asset = DragAndDropUtility.Get<StateGraphAsset>();
var superState = new SuperState(asset);
AddState(superState, DragAndDropUtility.position);
}
}
public override void DrawDragAndDropPreview()
{
if (DragAndDropUtility.Is<ScriptGraphAsset>())
{
GraphGUI.DrawDragAndDropPreviewLabel(DragAndDropUtility.offsetedPosition, DragAndDropUtility.Get<ScriptGraphAsset>().name, typeof(ScriptGraphAsset).Icon());
}
else if (DragAndDropUtility.Is<StateGraphAsset>())
{
GraphGUI.DrawDragAndDropPreviewLabel(DragAndDropUtility.offsetedPosition, DragAndDropUtility.Get<StateGraphAsset>().name, typeof(StateGraphAsset).Icon());
}
}
#endregion
#region Transition Creation
public IState transitionSource { get; set; }
public bool isCreatingTransition => transitionSource != null;
public void StartTransition(IState source)
{
transitionSource = source;
window.Focus();
}
public void EndTransition(IState destination)
{
UndoUtility.RecordEditedObject("Create State Transition");
var transition = FlowStateTransition.WithDefaultTrigger(transitionSource, destination);
graph.transitions.Add(transition);
transitionSource = null;
this.Widget(transition).BringToFront();
selection.Select(transition);
GUI.changed = true;
}
public void CancelTransition()
{
transitionSource = null;
}
#endregion
}
}

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using System.Collections.Generic;
namespace Unity.VisualScripting
{
[GraphContext(typeof(StateGraph))]
public class StateGraphContext : GraphContext<StateGraph, StateCanvas>
{
public StateGraphContext(GraphReference reference) : base(reference) { }
public override string windowTitle => "State Graph";
protected override IEnumerable<ISidebarPanelContent> SidebarPanels()
{
yield return new GraphInspectorPanel(this);
yield return new VariablesPanel(this);
}
}
}

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using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(ID)]
[PluginDependency(BoltCore.ID)]
[Product(BoltProduct.ID)]
[PluginRuntimeAssembly("Unity." + ID)]
public sealed class BoltState : Plugin
{
[RenamedFrom("Bolt.State")]
public const string ID = "VisualScripting.State";
public BoltState() : base()
{
instance = this;
}
public static BoltState instance { get; private set; }
public static BoltStateManifest Manifest => (BoltStateManifest)instance?.manifest;
public static BoltStateConfiguration Configuration => (BoltStateConfiguration)instance?.configuration;
public static BoltStateResources Resources => (BoltStateResources)instance?.resources;
public static BoltStateResources.Icons Icons => Resources?.icons;
public const string LegacyRuntimeDllGuid = "dcd2196c4e9166f499793f2007fcda35";
public const string LegacyEditorDllGuid = "25cf173c22a896d44ae550407b10ed98";
public override IEnumerable<ScriptReferenceReplacement> scriptReferenceReplacements
{
get
{
#pragma warning disable 618
yield return ScriptReferenceReplacement.From<StateMachine>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "StateMachine"));
yield return ScriptReferenceReplacement.From<StateGraphAsset>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "StateMacro"));
#pragma warning restore 618
}
}
}
}

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namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
public sealed class BoltStateConfiguration : PluginConfiguration
{
private BoltStateConfiguration(BoltState plugin) : base(plugin) { }
public override string header => "State Graphs";
/// <summary>
/// Determines under which condition events should be shown in state nodes.
/// </summary>
[EditorPref]
public StateRevealCondition statesReveal { get; set; } = StateRevealCondition.Always;
/// <summary>
/// Determines under which condition event names should be shown in state transition.
/// </summary>
[EditorPref]
public StateRevealCondition transitionsReveal { get; set; } = StateRevealCondition.OnHoverWithAlt;
/// <summary>
/// Whether state transitions should show an arrow at their destination state. This can appear confusing when there are
/// multiple transitions.
/// </summary>
[EditorPref]
public bool transitionsEndArrow { get; set; } = false;
/// <summary>
/// Whether traversed transitions should show a droplet animation.
/// </summary>
[EditorPref]
public bool animateTransitions { get; set; } = true;
}
}

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namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
public sealed class BoltStateManifest : PluginManifest
{
private BoltStateManifest(BoltState plugin) : base(plugin) { }
public override string name => "Visual Scripting State";
public override string author => "";
public override string description => "State-machine based visual scripting.";
public override SemanticVersion version => PackageVersionUtility.version;
}
}

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namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
public sealed class BoltStateResources : PluginResources
{
private BoltStateResources(BoltState plugin) : base(plugin)
{
icons = new Icons(this);
}
public Icons icons { get; private set; }
public override void LateInitialize()
{
icons.Load();
}
public class Icons
{
public Icons(BoltStateResources resources)
{
this.resources = resources;
}
private readonly BoltStateResources resources;
public EditorTexture graph { get; private set; }
public EditorTexture state { get; private set; }
public void Load()
{
graph = typeof(StateGraph).Icon();
state = typeof(State).Icon();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_0_0 : PluginChangelog
{
public Changelog_1_0_0(Plugin plugin) : base(plugin) { }
public override string description => "Initial Release";
public override SemanticVersion version => "1.0.0";
public override DateTime date => new DateTime(2017, 07, 26);
public override IEnumerable<string> changes => Enumerable.Empty<string>();
}
}

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using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_0_1 : PluginChangelog
{
public Changelog_1_0_1(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.0.1";
public override DateTime date => new DateTime(2017, 08, 01);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] State header icon size on retina displays";
yield return "[Fixed] Pasting into state transition";
yield return "[Fixed] Transition events not being triggered from state entry";
}
}
}
}

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using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_0_2 : PluginChangelog
{
public Changelog_1_0_2(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.0.2";
public override DateTime date => new DateTime(2017, 09, 08);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Order-of-operations issues with transitions and updates";
}
}
}
}

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using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_1_1 : PluginChangelog
{
public Changelog_1_1_1(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.1.1";
public override DateTime date => new DateTime(2017, 10, 10);
public override IEnumerable<string> changes
{
get
{
yield return "[Changed] Default transitions to not include Update event anymore";
yield return "[Fixed] Inactive states sometimes updating";
yield return "[Optimized] Editor recursion performance";
}
}
}
}

View File

@@ -0,0 +1,11 @@
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using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_1_2 : PluginChangelog
{
public Changelog_1_1_2(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.1.2";
public override DateTime date => new DateTime(2017, 10, 16);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Issue with dragging";
}
}
}
}

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@@ -0,0 +1,11 @@
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using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_1_3 : PluginChangelog
{
public Changelog_1_1_3(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.1.3";
public override DateTime date => new DateTime(2017, 10, 30);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Deserialization error due to nester owner being serialized";
yield return "[Fixed] Descriptor error with nested events";
yield return "[Fixed] Event listening state being serialized";
}
}
}
}

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@@ -0,0 +1,11 @@
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using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_2_2 : PluginChangelog
{
public Changelog_1_2_2(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.2.2";
public override DateTime date => new DateTime(2017, 12, 04);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Any State";
yield return "[Added] Droplet animations for transitions";
}
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_2_3 : PluginChangelog
{
public Changelog_1_2_3(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.2.3";
public override DateTime date => new DateTime(2018, 01, 25);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Trigger enter / exit state events in transitions";
yield return "[Fixed] Fixed Update and Late Update not firing in super states";
}
}
}
}

View File

@@ -0,0 +1,11 @@
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@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_2_4 : PluginChangelog
{
public Changelog_1_2_4(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.2.4";
public override DateTime date => new DateTime(2018, 02, 26);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Manual events not triggering in state units";
}
}
}
}

View File

@@ -0,0 +1,11 @@
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@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_3_0 : PluginChangelog
{
public Changelog_1_3_0(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.3.0";
public override DateTime date => new DateTime(2018, 04, 06);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] State unit relations";
}
}
}
}

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@@ -0,0 +1,11 @@
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using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_4_0f6 : PluginChangelog
{
public Changelog_1_4_0f6(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.0f6";
public override DateTime date => new DateTime(2018, 09, 06);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] On Enter State and On Exit State events not firing in super units";
}
}
}
[Plugin(BoltState.ID)]
internal class Changelog_1_4_0f10 : PluginChangelog
{
public Changelog_1_4_0f10(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.0f10";
public override DateTime date => new DateTime(2018, 10, 29);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Inactive states starting to listen after undo";
}
}
}
}

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using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_4_1 : PluginChangelog
{
public Changelog_1_4_1(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.1";
public override DateTime date => new DateTime(2019, 01, 22);
public override IEnumerable<string> changes
{
get
{
yield return "[Changed] Allowed state machines to receive Start, OnEnable and OnDisable events for consistency";
yield return "[Fixed] Graph data type mismatch in event listening handlers for state graphs";
yield return "[Fixed] Non instantiated state graphs showing force enter / force exit contextual menu options";
yield return "[Fixed] Live-added Any States not sending transitions";
yield return "[Fixed] Any States not exiting properly when stopping the graph";
yield return "[Fixed] Live-added start states not getting automatically entered";
yield return "[Fixed] Force Enter and Force Exit showing in Any State context menu";
}
}
}
}

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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
guid: 0b1525bda7254587be55ddfe956a7b96
timeCreated: 1605804310

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using System;
using UnityEngine;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Migration_1_5_1_to_1_5_2 : PluginMigration
{
internal Migration_1_5_1_to_1_5_2(Plugin plugin) : base(plugin)
{
order = 1;
}
public override SemanticVersion @from => "1.5.1";
public override SemanticVersion to => "1.5.2";
public override void Run()
{
try
{
MigrateProjectSettings();
}
#pragma warning disable 168
catch (Exception e)
#pragma warning restore 168
{
Debug.LogWarning("There was a problem migrating your Visual Scripting project settings. Be sure to check them in Edit -> Project Settings -> Visual Scripting");
#if VISUAL_SCRIPT_DEBUG_MIGRATION
Debug.LogError(e);
#endif
}
}
private static void MigrateProjectSettings()
{
BoltState.Configuration.LoadOrCreateProjectSettingsAsset();
var legacyProjectSettingsAsset = MigrationUtility_1_5_1_to_1_5_2.GetLegacyProjectSettingsAsset("VisualScripting.State");
if (legacyProjectSettingsAsset != null)
{
BoltState.Configuration.projectSettingsAsset.Merge(legacyProjectSettingsAsset);
}
BoltState.Configuration.SaveProjectSettingsAsset(true);
BoltState.Configuration.ResetProjectSettingsMetadata();
}
}
[Plugin(BoltState.ID)]
internal class DeprecatedSavedVersionLoader_1_5_1 : PluginDeprecatedSavedVersionLoader
{
internal DeprecatedSavedVersionLoader_1_5_1(Plugin plugin) : base(plugin) { }
public override SemanticVersion @from => "1.5.1";
public override bool Run(out SemanticVersion savedVersion)
{
var manuallyParsedVersion = MigrationUtility_1_5_1_to_1_5_2.TryManualParseSavedVersion("VisualScripting.State");
savedVersion = manuallyParsedVersion;
return savedVersion != "0.0.0";
}
}
}

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MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
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userData:
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using System;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Migration_1_6_to_1_7 : PluginMigration
{
internal Migration_1_6_to_1_7(Plugin plugin) : base(plugin)
{
order = 2;
}
public override SemanticVersion @from => "1.6.1000";
public override SemanticVersion to => "1.7.0-pre.0";
public override void Run()
{
// Need to reset our project settings metadata list to point to the new project settings asset and
// underlying dictionary. That way when it gets saved we don't overwrite the files data
BoltState.Configuration.LoadProjectSettings();
}
}
[Plugin(BoltState.ID)]
internal class DeprecatedSavedVersionLoader_1_6_1 : PluginDeprecatedSavedVersionLoader
{
public DeprecatedSavedVersionLoader_1_6_1(Plugin plugin) : base(plugin) { }
public override SemanticVersion @from => "1.6.1";
public override bool Run(out SemanticVersion savedVersion)
{
savedVersion = new SemanticVersion();
try
{
var legacyProjectSettingsAsset = MigrationUtility_1_6_to_1_7.GetLegacyProjectSettingsAsset("VisualScripting.State");
if (legacyProjectSettingsAsset == null)
return false;
savedVersion = (SemanticVersion)legacyProjectSettingsAsset["savedVersion"];
return true;
}
catch (Exception)
{
return false;
}
}
}
}

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fileFormatVersion: 2
guid: 55f9606c92224790823f7ac7fd2c8d41
timeCreated: 1618943136

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@@ -0,0 +1,82 @@
using System;
using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Migration_Asset_to_Package : PluginMigration
{
public Migration_Asset_to_Package(Plugin plugin) : base(plugin)
{
order = 2;
}
public override SemanticVersion @from => "1.4.1000";
public override SemanticVersion to => "1.5.0-pre.0";
public override void Run()
{
plugin.configuration.Initialize();
try
{
MigrateProjectSettings();
}
#pragma warning disable 168
catch (Exception e)
#pragma warning restore 168
{
Debug.LogWarning("There was a problem migrating your Visual Scripting project settings. Be sure to check them in Edit -> Project Settings -> Visual Scripting");
#if VISUAL_SCRIPT_DEBUG_MIGRATION
Debug.LogError(e);
#endif
}
try
{
MigrationUtility_Asset_to_Package.MigrateEditorPreferences(this.plugin);
}
#pragma warning disable 168
catch (Exception e)
#pragma warning restore 168
{
Debug.LogWarning("There was a problem migrating your Visual Scripting editor preferences. Be sure to check them in Edit -> Preferences -> Visual Scripting");
#if VISUAL_SCRIPT_DEBUG_MIGRATION
Debug.LogError(e);
#endif
}
}
private static void MigrateProjectSettings()
{
// Bolt.State -> VisualScripting.State
BoltState.Configuration.LoadOrCreateProjectSettingsAsset();
var legacyProjectSettingsAsset = MigrationUtility_Asset_to_Package.GetLegacyProjectSettingsAsset("Bolt.State");
if (legacyProjectSettingsAsset != null)
{
BoltState.Configuration.projectSettingsAsset.Merge(legacyProjectSettingsAsset);
}
BoltState.Configuration.SaveProjectSettingsAsset(true);
BoltState.Configuration.ResetProjectSettingsMetadata();
}
}
[Plugin(BoltState.ID)]
internal class DeprecatedSavedVersionLoader_Bolt_AssetStore : PluginDeprecatedSavedVersionLoader
{
public DeprecatedSavedVersionLoader_Bolt_AssetStore(Plugin plugin) : base(plugin) { }
public override SemanticVersion @from => "1.4.13";
public override bool Run(out SemanticVersion savedVersion)
{
var manuallyParsedVersion = MigrationUtility_Asset_to_Package.TryManualParseSavedVersion("Bolt.State");
savedVersion = manuallyParsedVersion;
return savedVersion != "0.0.0";
}
}
}

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timeCreated: 1605804325

View File

@@ -0,0 +1,8 @@
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guid: 827d5236b5139448087199dead970061
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@@ -0,0 +1,46 @@
using System.Runtime.CompilerServices;
#if DISTRIBUTE_ASSEMBLIES
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Visual Scripting State (Editor)")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Unity")]
[assembly: AssemblyProduct("Visual Scripting")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("50495950-7a88-44ea-9818-505a9748a580")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
#endif
[assembly: InternalsVisibleTo("Unity.VisualScripting.SettingsProvider.Editor")]
[assembly: InternalsVisibleTo("Unity.VisualScripting.Tests.Editor")]

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guid: 286bccc220e084ed8af5857efa15db7c
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
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@@ -0,0 +1,10 @@
namespace Unity.VisualScripting
{
[Editor(typeof(StateGraph))]
public class StateGraphEditor : GraphEditor
{
public StateGraphEditor(Metadata metadata) : base(metadata) { }
private new StateGraph graph => (StateGraph)base.graph;
}
}

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namespace Unity.VisualScripting
{
public enum StateRevealCondition
{
Never,
Always,
OnHover,
OnHoverWithAlt,
WhenSelected,
OnHoverOrSelected,
OnHoverWithAltOrSelected,
}
}

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fileFormatVersion: 2
guid: 86b460b328d2945298f3ad268e33836e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2679e29c22cab4c519e514fdd6cde9c3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,8 @@
namespace Unity.VisualScripting
{
[Descriptor(typeof(AnyState))]
public class AnyStateDescriptor : StateDescriptor<AnyState>
{
public AnyStateDescriptor(AnyState state) : base(state) { }
}
}

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@@ -0,0 +1,11 @@
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guid: 0ae8021e59c334368b5ae08b2adfcfaf
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serializedVersion: 2
defaultReferences: []
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@@ -0,0 +1,18 @@
namespace Unity.VisualScripting
{
[Widget(typeof(AnyState))]
public class AnyStateWidget : StateWidget<AnyState>
{
public AnyStateWidget(StateCanvas canvas, AnyState state) : base(canvas, state) { }
protected override NodeColorMix color => NodeColorMix.TealReadable;
protected override string summary => null;
public override bool canToggleStart => false;
public override bool canForceEnter => false;
public override bool canForceExit => false;
}
}

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@@ -0,0 +1,11 @@
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serializedVersion: 2
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@@ -0,0 +1,8 @@
namespace Unity.VisualScripting
{
[Descriptor(typeof(FlowState))]
public class FlowStateDescriptor : NesterStateDescriptor<FlowState>
{
public FlowStateDescriptor(FlowState state) : base(state) { }
}
}

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guid: f66f8803a57c44b2eb4880f870823740
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@@ -0,0 +1,8 @@
namespace Unity.VisualScripting
{
[Editor(typeof(FlowState))]
public sealed class FlowStateEditor : NesterStateEditor
{
public FlowStateEditor(Metadata metadata) : base(metadata) { }
}
}

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fileFormatVersion: 2
guid: 5290affe00001419e8971554534f83f5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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@@ -0,0 +1,231 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
[Widget(typeof(FlowState))]
public sealed class FlowStateWidget : NesterStateWidget<FlowState>, IDragAndDropHandler
{
public FlowStateWidget(StateCanvas canvas, FlowState state) : base(canvas, state)
{
state.nest.beforeGraphChange += BeforeGraphChange;
state.nest.afterGraphChange += AfterGraphChange;
if (state.nest.graph != null)
{
state.nest.graph.elements.CollectionChanged += CacheEventLinesOnUnityThread;
}
}
public override void Dispose()
{
base.Dispose();
state.nest.beforeGraphChange -= BeforeGraphChange;
state.nest.afterGraphChange -= AfterGraphChange;
}
private void BeforeGraphChange()
{
if (state.nest.graph != null)
{
state.nest.graph.elements.CollectionChanged -= CacheEventLinesOnUnityThread;
}
}
private void AfterGraphChange()
{
CacheEventLinesOnUnityThread();
if (state.nest.graph != null)
{
state.nest.graph.elements.CollectionChanged += CacheEventLinesOnUnityThread;
}
}
#region Model
private List<EventLine> eventLines { get; } = new List<EventLine>();
private void CacheEventLinesOnUnityThread()
{
UnityAPI.Async(CacheEventLines);
}
private void CacheEventLines()
{
eventLines.Clear();
if (state.nest.graph != null)
{
eventLines.AddRange(state.nest.graph.units
.OfType<IEventUnit>()
.Select(e => e.GetType())
.Distinct()
.Select(eventType => new EventLine(eventType))
.OrderBy(eventLine => eventLine.content.text));
}
Reposition();
}
protected override void CacheItemFirstTime()
{
base.CacheItemFirstTime();
CacheEventLines();
}
#endregion
#region Positioning
public Dictionary<EventLine, Rect> eventLinesPositions { get; } = new Dictionary<EventLine, Rect>();
public override void CachePosition()
{
base.CachePosition();
eventLinesPositions.Clear();
var y = contentInnerPosition.y;
foreach (var eventLine in eventLines)
{
var eventLinePosition = new Rect
(
contentInnerPosition.x,
y,
contentInnerPosition.width,
eventLine.GetHeight(contentInnerPosition.width)
);
eventLinesPositions.Add(eventLine, eventLinePosition);
y += eventLinePosition.height;
}
}
protected override float GetContentHeight(float width)
{
var eventLinesHeight = 0f;
foreach (var eventLine in eventLines)
{
eventLinesHeight += eventLine.GetHeight(width);
}
return eventLinesHeight;
}
#endregion
#region Drawing
protected override bool showContent => eventLines.Count > 0;
protected override void DrawContent()
{
foreach (var eventLine in eventLines)
{
eventLine.Draw(eventLinesPositions[eventLine]);
}
}
#endregion
#region Drag & Drop
public DragAndDropVisualMode dragAndDropVisualMode => DragAndDropVisualMode.Generic;
public bool AcceptsDragAndDrop()
{
return DragAndDropUtility.Is<ScriptGraphAsset>();
}
public void PerformDragAndDrop()
{
UndoUtility.RecordEditedObject("Drag & Drop Macro");
state.nest.source = GraphSource.Macro;
state.nest.macro = DragAndDropUtility.Get<ScriptGraphAsset>();
state.nest.embed = null;
GUI.changed = true;
}
public void UpdateDragAndDrop() { }
public void DrawDragAndDropPreview()
{
GraphGUI.DrawDragAndDropPreviewLabel(new Vector2(edgePosition.x, outerPosition.yMax), "Replace with: " + DragAndDropUtility.Get<ScriptGraphAsset>().name, typeof(ScriptGraphAsset).Icon());
}
public void ExitDragAndDrop() { }
#endregion
public new static class Styles
{
static Styles()
{
eventLine = new GUIStyle(EditorStyles.label);
eventLine.wordWrap = true;
eventLine.imagePosition = ImagePosition.TextOnly; // The icon is drawn manually
eventLine.padding = new RectOffset(0, 0, 3, 3);
}
public static readonly GUIStyle eventLine;
public static readonly float spaceAroundLineIcon = 5;
}
public class EventLine
{
public EventLine(Type eventType)
{
content = new GUIContent(BoltFlowNameUtility.UnitTitle(eventType, false, true), eventType.Icon()?[IconSize.Small]);
}
public GUIContent content { get; }
public float GetHeight(float width)
{
var labelWidth = width - Styles.spaceAroundLineIcon - IconSize.Small - Styles.spaceAroundLineIcon;
return Styles.eventLine.CalcHeight(content, labelWidth);
}
public void Draw(Rect position)
{
var iconPosition = new Rect
(
position.x + Styles.spaceAroundLineIcon,
position.y + Styles.eventLine.padding.top - 1,
IconSize.Small,
IconSize.Small
);
var labelPosition = new Rect
(
iconPosition.xMax + Styles.spaceAroundLineIcon,
position.y,
position.width - Styles.spaceAroundLineIcon - iconPosition.width - Styles.spaceAroundLineIcon,
position.height
);
if (content.image != null)
{
GUI.DrawTexture(iconPosition, content.image);
}
GUI.Label(labelPosition, content, Styles.eventLine);
}
}
}
}

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namespace Unity.VisualScripting
{
public interface IStateWidget : IGraphElementWidget
{
IState state { get; }
}
}

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using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Analyser(typeof(INesterState))]
public class NesterStateAnalyser<TNesterState> : StateAnalyser<TNesterState>
where TNesterState : class, INesterState
{
public NesterStateAnalyser(GraphReference reference, TNesterState state) : base(reference, state) { }
protected override IEnumerable<Warning> Warnings()
{
foreach (var baseWarning in base.Warnings())
{
yield return baseWarning;
}
if (state.childGraph == null)
{
yield return Warning.Caution("Missing nested graph.");
}
if (state.nest.hasBackgroundEmbed)
{
yield return Warning.Caution("Background embed graph detected.");
}
}
}
}

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namespace Unity.VisualScripting
{
[Descriptor(typeof(INesterState))]
public class NesterStateDescriptor<TNesterState> : StateDescriptor<TNesterState>
where TNesterState : class, INesterState
{
public NesterStateDescriptor(TNesterState state) : base(state) { }
[RequiresUnityAPI]
public override string Title()
{
return GraphNesterDescriptor.Title(state);
}
[RequiresUnityAPI]
public override string Summary()
{
return GraphNesterDescriptor.Summary(state);
}
}
}

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using UnityEngine;
namespace Unity.VisualScripting
{
[Editor(typeof(INesterState))]
public class NesterStateEditor : StateEditor
{
public NesterStateEditor(Metadata metadata) : base(metadata) { }
private Metadata nestMetadata => metadata[nameof(INesterState.nest)];
private Metadata graphMetadata => nestMetadata[nameof(IGraphNest.graph)];
protected override GraphReference headerReference => reference.ChildReference((INesterState)metadata.value, false);
protected override Metadata headerTitleMetadata => graphMetadata[nameof(IGraph.title)];
protected override Metadata headerSummaryMetadata => graphMetadata[nameof(IGraph.summary)];
protected override float GetInspectorHeight(float width)
{
return LudiqGUI.GetEditorHeight(this, nestMetadata, width);
}
protected override void OnInspectorGUI(Rect position)
{
LudiqGUI.Editor(nestMetadata, position);
}
}
}

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using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
public abstract class NesterStateWidget<TNesterState> : StateWidget<TNesterState>
where TNesterState : class, INesterState
{
protected NesterStateWidget(StateCanvas canvas, TNesterState state) : base(canvas, state) { }
protected override IEnumerable<DropdownOption> contextOptions
{
get
{
var childReference = reference.ChildReference(state, false);
if (state.childGraph != null)
{
yield return new DropdownOption((Action)(() => window.reference = childReference), "Open");
yield return new DropdownOption((Action)(() => GraphWindow.OpenTab(childReference)), "Open in new window");
}
foreach (var baseOption in base.contextOptions)
{
yield return baseOption;
}
}
}
protected override void OnDoubleClick()
{
if (state.graph.zoom == 1)
{
var childReference = reference.ChildReference(state, false);
if (childReference != null)
{
if (e.ctrlOrCmd)
{
GraphWindow.OpenTab(childReference);
}
else
{
window.reference = childReference;
}
}
e.Use();
}
else
{
base.OnDoubleClick();
}
}
}
}

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using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Analyser(typeof(IState))]
public class StateAnalyser<TState> : Analyser<TState, StateAnalysis>
where TState : class, IState
{
public StateAnalyser(GraphReference reference, TState target) : base(reference, target) { }
public TState state => target;
[Assigns]
protected virtual bool IsEntered()
{
using (var recursion = Recursion.New(1))
{
return IsEntered(state, recursion);
}
}
[Assigns]
protected virtual IEnumerable<Warning> Warnings()
{
if (!IsEntered())
{
yield return Warning.Info("State is never entered.");
}
}
private bool IsEntered(IState state, Recursion recursion)
{
if (state.isStart)
{
return true;
}
if (!recursion?.TryEnter(state) ?? false)
{
return false;
}
foreach (var incomingTransition in state.incomingTransitions)
{
if (IsEntered(incomingTransition.source, recursion) && incomingTransition.Analysis<StateTransitionAnalysis>(context).isTraversed)
{
recursion?.Exit(state);
return true;
}
}
recursion?.Exit(state);
return false;
}
}
}

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namespace Unity.VisualScripting
{
public sealed class StateAnalysis : GraphElementAnalysis
{
public bool isEntered { get; set; }
}
}

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namespace Unity.VisualScripting
{
public sealed class StateDescription : GraphElementDescription
{
}
}

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