Player, player movement, camera control

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2024-12-07 21:48:47 +01:00
parent 54fe327198
commit 8969435fda
1052 changed files with 166612 additions and 6768 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildManager : MonoBehaviour
{
public GameObject WebGLCanvas;
public GameObject WarningPanel;
void Awake()
{
#if UNITY_WEBGL && !UNITY_EDITOR
WebGLCanvas.SetActive(true);
#endif
}
private void Update()
{
if(Input.GetKeyDown(KeyCode.F1))
{
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
}
#if UNITY_WEBGL && !UNITY_EDITOR
if(Input.GetKeyDown(KeyCode.H))
{
WarningPanel.SetActive(!WarningPanel.activeSelf);
}
#endif
}
}

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