Player, player movement, camera control
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using KinematicCharacterController.Examples;
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namespace KinematicCharacterController.Examples
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{
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public class Teleporter : MonoBehaviour
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{
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public Teleporter TeleportTo;
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public UnityAction<ExampleCharacterController> OnCharacterTeleport;
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public bool isBeingTeleportedTo { get; set; }
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private void OnTriggerEnter(Collider other)
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{
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if (!isBeingTeleportedTo)
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{
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ExampleCharacterController cc = other.GetComponent<ExampleCharacterController>();
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if (cc)
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{
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cc.Motor.SetPositionAndRotation(TeleportTo.transform.position, TeleportTo.transform.rotation);
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if (OnCharacterTeleport != null)
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{
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OnCharacterTeleport(cc);
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}
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TeleportTo.isBeingTeleportedTo = true;
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}
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}
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isBeingTeleportedTo = false;
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}
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}
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}
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