edited script and builded first build

Removed unity editor so it can be builded
This commit is contained in:
2024-12-10 00:05:34 +01:00
parent 3b30d20e62
commit ff4ef835f2
1506 changed files with 50063 additions and 125021 deletions

View File

@@ -307,63 +307,6 @@
-r:"Library/Bee/artifacts/1900b0aP.dag/UnityEngine.UI.ref.dll"
-analyzer:"C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/Tools/Unity.SourceGenerators/Unity.Properties.SourceGenerator.dll"
-analyzer:"C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/Tools/Unity.SourceGenerators/Unity.SourceGenerators.dll"
"Assets/KinematicCharacterController/Core/ICharacterController.cs"
"Assets/KinematicCharacterController/Core/IMoverController.cs"
"Assets/KinematicCharacterController/Core/KCCSettings.cs"
"Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs"
"Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs"
"Assets/KinematicCharacterController/Core/PhysicsMover.cs"
"Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs"
"Assets/KinematicCharacterController/ExampleCharacter/Scripts/ExampleCharacterCamera.cs"
"Assets/KinematicCharacterController/ExampleCharacter/Scripts/ExampleCharacterController.cs"
"Assets/KinematicCharacterController/ExampleCharacter/Scripts/ExamplePlayer.cs"
"Assets/KinematicCharacterController/Examples/Scripts/BuildManager.cs"
"Assets/KinematicCharacterController/Examples/Scripts/ExampleAIController.cs"
"Assets/KinematicCharacterController/Examples/Scripts/ExampleMovingPlatform.cs"
"Assets/KinematicCharacterController/Examples/Scripts/FrameratePanel.cs"
"Assets/KinematicCharacterController/Examples/Scripts/PlanetManager.cs"
"Assets/KinematicCharacterController/Examples/Scripts/PlayableMover.cs"
"Assets/KinematicCharacterController/Examples/Scripts/PrefabLauncher.cs"
"Assets/KinematicCharacterController/Examples/Scripts/StressTestManager.cs"
"Assets/KinematicCharacterController/Examples/Scripts/Teleporter.cs"
"Assets/KinematicCharacterController/Walkthrough/1- Player Camera Character Setup/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/1- Player Camera Character Setup/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/10- Multiple movement states setup/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/10- Multiple movement states setup/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/11- Charging state/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/11- Charging state/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/12- NoClip state/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/12- NoClip state/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/13- Swimming state/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/13- Swimming state/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/14- Climbing Ladders/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/14- Climbing Ladders/Scripts/MyLadder.cs"
"Assets/KinematicCharacterController/Walkthrough/14- Climbing Ladders/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/15- Root motion example/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/15- Root motion example/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/16- FramePerfect Rotation/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/16- FramePerfect Rotation/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/2- Basic Movement and Gravity/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/2- Basic Movement and Gravity/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/3- Jumping/Scripts/a- Simple Jumping/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/3- Jumping/Scripts/a- Simple Jumping/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/3- Jumping/Scripts/b- Double Jumping/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/3- Jumping/Scripts/b- Double Jumping/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/3- Jumping/Scripts/c- Wall Jumping/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/3- Jumping/Scripts/c- Wall Jumping/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/4- Landing and leaving ground/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/4- Landing and leaving ground/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/5- Adding velocities and impulses/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/5- Adding velocities and impulses/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/6- Crouching/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/6- Crouching/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/7- Orienting towards arbitrary up direction/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/7- Orienting towards arbitrary up direction/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/8- Creating a moving platform/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/8- Creating a moving platform/Scripts/MyMovingPlatform.cs"
"Assets/KinematicCharacterController/Walkthrough/8- Creating a moving platform/Scripts/MyPlayer.cs"
"Assets/KinematicCharacterController/Walkthrough/9- Custom collision filtering/Scripts/MyCharacterController.cs"
"Assets/KinematicCharacterController/Walkthrough/9- Custom collision filtering/Scripts/MyPlayer.cs"
"Assets/Scripts/Enemy/EnemyAttack.cs"
"Assets/Scripts/Enemy/EnemyMovement.cs"
"Assets/Scripts/Enemy/RandomSpawn.cs"