Using pre-set license Built from '2022.3/staging' branch; Version is '2022.3.33f1 (b2c853adf198) revision 11716691'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'cs' Physical Memory: 32677 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.3.33f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker2 -projectPath D:/Unity/3D-FPS/3D FPS -logFile Logs/AssetImportWorker2.log -srvPort 49848 Successfully changed project path to: D:/Unity/3D-FPS/3D FPS D:/Unity/3D-FPS/3D FPS [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [2340] Host "[IP] 172.16.1.172 [Port] 0 [Flags] 2 [Guid] 255642886 [EditorId] 255642886 [Version] 1048832 [Id] WindowsEditor(7,PC-Main) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [2340] Host "[IP] 172.16.1.172 [Port] 0 [Flags] 2 [Guid] 255642886 [EditorId] 255642886 [Version] 1048832 [Id] WindowsEditor(7,PC-Main) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Refreshing native plugins compatible for Editor in 8.16 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.33f1 (b2c853adf198) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/3D-FPS/3D FPS/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: NVIDIA VRAM: 11106 MB Driver: 32.0.15.6614 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56964 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.33f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.011087 seconds. - Loaded All Assemblies, in 0.377 seconds Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.280 seconds Domain Reload Profiling: 655ms BeginReloadAssembly (117ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (69ms) LoadAllAssembliesAndSetupDomain (144ms) LoadAssemblies (114ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (141ms) TypeCache.Refresh (139ms) TypeCache.ScanAssembly (128ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (1ms) FinalizeReload (281ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (219ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (5ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (149ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.496 seconds Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.523 seconds Domain Reload Profiling: 1018ms BeginReloadAssembly (124ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (17ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (297ms) LoadAssemblies (232ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (139ms) TypeCache.Refresh (122ms) TypeCache.ScanAssembly (111ms) ScanForSourceGeneratedMonoScriptInfo (11ms) ResolveRequiredComponents (4ms) FinalizeReload (524ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (404ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (52ms) ProcessInitializeOnLoadAttributes (315ms) ProcessInitializeOnLoadMethodAttributes (16ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (6ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds Refreshing native plugins compatible for Editor in 3.08 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 3167 Unused Serialized files (Serialized files now loaded: 0) Unloading 34 unused Assets / (57.6 KB). Loaded Objects now: 3627. Memory consumption went from 120.9 MB to 120.8 MB. Total: 2.890100 ms (FindLiveObjects: 0.188800 ms CreateObjectMapping: 0.104400 ms MarkObjects: 2.508800 ms DeleteObjects: 0.087500 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> Editor requested this worker to shutdown with reason: Scaling down because of idle timeout TcpMessagingSession - receive error: operation aborted. errorcode: 995, details: Vstupně-výstupní operace byla přerušena buď z důvodu ukončení vlákna, nebo na žádost aplikace. AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0