using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Gun : MonoBehaviour { public UnityEvent onGunShoot; public float fireCoolDown; public bool automatic; private float currentCooldown; void Start() { currentCooldown = fireCoolDown; } void Update() { if(automatic) { if(Input.GetMouseButton(0)) { if(currentCooldown <= 0f) { //if not null (?) onGunShoot?.Invoke(); currentCooldown = fireCoolDown; } } } else { if(Input.GetMouseButtonDown(0)) { if(currentCooldown <= 0f) { //if not null (?) onGunShoot?.Invoke(); currentCooldown = fireCoolDown; } } } currentCooldown -= Time.deltaTime; } }