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95
.gitignore
vendored
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95
.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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**/[Ll]ibrary/
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**/[Tt]emp/
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**/[Oo]bj/
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**/[Bb]uild/
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**/[Bb]uilds/
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**/[Ll]ogs/
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**/[Uu]ser[Ss]ettings/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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**/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Recordings can get excessive in size
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**/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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*.aab
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*.app
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# Crashlytics generated file
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crashlytics-build.properties
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# macOS Specific
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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report.xml
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Thumbs.db.meta
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# JetBrains
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/.idea/
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.idea/**
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# Asset Hunter build info
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*.ahbuildinfo
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# FMOD
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fmod.log
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fmod_editor.log
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/Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset
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/Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset.meta
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/Assets/Plugins/FMOD/Cache/Editor.meta
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