Skill Logic
Implemented basic UI for skills to player
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@@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerMovement : MonoBehaviour
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@@ -9,12 +10,26 @@ public class PlayerMovement : MonoBehaviour
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private CharacterController controller;
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private Vector3 velocity;
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private PlayerSkillTree PlayerSkills;
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private void Awake()
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{
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PlayerSkills = PlayerSkillTree.Instance;
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}
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void Start()
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{
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controller = GetComponent<CharacterController>();
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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HandleDash();
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}
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}
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void FixedUpdate()
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{
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HandleMovement();
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@@ -38,6 +53,19 @@ public class PlayerMovement : MonoBehaviour
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}
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}
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void HandleDash()
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{
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if (PlayerSkills.IsSkillUnlocked(PlayerSkillTree.Skills.Dash))
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{
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// Implement dash logic
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Debug.Log("Dashing!");
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}
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else
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{
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Debug.Log("Dash skill is not unlocked.");
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}
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}
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void ApplyGravity()
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{
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if (IsGrounded() && velocity.y < 0) velocity.y = -2f;
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@@ -50,4 +78,9 @@ public class PlayerMovement : MonoBehaviour
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float groundDistance = 0.2f;
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return Physics.Raycast(transform.position, Vector3.down, groundDistance);
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}
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public List<PlayerSkillTree.Skills> GetPlayerSkills()
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{
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return PlayerSkills.GetPlayerSkills();
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}
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}
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