Potion Logic

Most of the potion logic for now
This commit is contained in:
2025-08-02 02:54:53 +02:00
parent 65f3409eba
commit 630c54f7ff
20 changed files with 981 additions and 95 deletions

View File

@@ -13,6 +13,7 @@ public class CardManager : MonoBehaviour
private PlayerSkillTree playerSkillTree;
private GameObject cards;
private PotionHandler potionHandler;
private void Awake()
@@ -25,6 +26,7 @@ public class CardManager : MonoBehaviour
{
Destroy(gameObject);
}
}
private void Start()
@@ -79,9 +81,9 @@ public class CardManager : MonoBehaviour
}
}
public void SelectCard(PlayerSkillTree.Skills skill)
public void SelectCard(PlayerSkillTree.Skills skill, PotionHandler.PotionType potionType)
{
playerSkillTree.UnlockSkill(skill);
playerSkillTree.UnlockSkill(skill, potionType);
foreach (Transform child in cardsParent)
{