Fix: AI
Fixed problem with attacks on player and navmesh (will need some Quality of life improvements in the future)
This commit is contained in:
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 0c4ecdc10844c394b92ccd08ee36d635
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guid: 8379cbdc96f21cc47a95cab23068d69a
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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@@ -79,8 +79,11 @@ MonoBehaviour:
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agent: {fileID: -7480623267348950463}
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player: {fileID: 7001416999833331379, guid: f0df263e5be65a041848d5a8bab85af1, type: 3}
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updatePathInterval: 0.5
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attackRange: 2
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attackCooldown: 1
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roomCheckInterval: 2
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attackRange: 3
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sightRange: 50
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patrolRange: 5
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enemyAttack: {fileID: 5415715946912615516}
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animator: {fileID: 0}
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--- !u!114 &8002523264253901019
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MonoBehaviour:
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@@ -109,10 +112,13 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 333830e3ba10f2942b70a753c4c281de, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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attackRange: 5
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attackRange: 3
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attackRate: 2
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attackDamage: 10
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attackAngle: 45
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player: {fileID: 7001416999833331379, guid: f0df263e5be65a041848d5a8bab85af1, type: 3}
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animator: {fileID: 0}
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agent: {fileID: -7480623267348950463}
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--- !u!65 &146755941370531150
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BoxCollider:
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m_ObjectHideFlags: 0
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@@ -128,11 +134,11 @@ BoxCollider:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 1
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 4.4725122, y: 2.472512, z: 4.2375846}
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m_Size: {x: 2, y: 1, z: 2}
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m_Center: {x: 0, y: 0.6187928, z: 0}
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--- !u!195 &-7480623267348950463
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NavMeshAgent:
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