Fix: AI
Fixed problem with attacks on player and navmesh (will need some Quality of life improvements in the future)
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@@ -160,7 +160,8 @@ MonoBehaviour:
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CorridorStraight: {fileID: 8047827979703692770, guid: 1a5d554c0c76caf4195cae47e098b79d, type: 3}
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CorridorStraightUnlit: {fileID: 2016417306107577256, guid: 92d9025262a022a499862d352c2724ee, type: 3}
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DoorCorridor: {fileID: 5603417387143431118, guid: 9eccbf5a500a0d2429e6008a713a49fd, type: 3}
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layout: {fileID: 11400000, guid: 0c4ecdc10844c394b92ccd08ee36d635, type: 2}
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layout: {fileID: 11400000, guid: 8379cbdc96f21cc47a95cab23068d69a, type: 2}
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useGlobalNavMesh: 1
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RoomDistance: 40
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--- !u!4 &23489964
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Transform:
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