Feat: Dash

Implemented basic dash logic WITHOUT cooldowns. Needs more changes down the line
This commit is contained in:
2025-08-28 01:40:22 +02:00
parent 9a70b0bd2a
commit 685e0e1d2e
5 changed files with 69 additions and 27 deletions

View File

@@ -14,7 +14,7 @@ GameObject:
- component: {fileID: 8002523264253901019}
- component: {fileID: 5415715946912615516}
- component: {fileID: 146755941370531150}
m_Layer: 0
m_Layer: 7
m_Name: Blob
m_TagString: Enemy
m_Icon: {fileID: 0}
@@ -152,7 +152,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 4728640573077846392}
m_Layer: 0
m_Layer: 7
m_Name: GroundCheck
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -226,6 +226,14 @@ PrefabInstance:
propertyPath: m_Name
value: Blob_03
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 8dcf7567c8e945d429582464c51fe9eb, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: 8164078558771037576, guid: 8dcf7567c8e945d429582464c51fe9eb, type: 3}
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []