Feat: Dash
Implemented basic dash logic WITHOUT cooldowns. Needs more changes down the line
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@@ -14,7 +14,7 @@ GameObject:
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- component: {fileID: 8002523264253901019}
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- component: {fileID: 5415715946912615516}
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- component: {fileID: 146755941370531150}
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m_Layer: 0
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m_Layer: 7
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m_Name: Blob
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m_TagString: Enemy
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m_Icon: {fileID: 0}
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@@ -152,7 +152,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4728640573077846392}
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m_Layer: 0
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m_Layer: 7
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m_Name: GroundCheck
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -226,6 +226,14 @@ PrefabInstance:
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propertyPath: m_Name
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value: Blob_03
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objectReference: {fileID: 0}
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- target: {fileID: 919132149155446097, guid: 8dcf7567c8e945d429582464c51fe9eb, type: 3}
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propertyPath: m_Layer
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value: 7
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objectReference: {fileID: 0}
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- target: {fileID: 8164078558771037576, guid: 8dcf7567c8e945d429582464c51fe9eb, type: 3}
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propertyPath: m_Layer
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value: 7
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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