Cooldowns, SkillHandler modification
Implementation of cooldowns for skills and spells, made dependency on monoBehaviour for SkillHandler(future implementation of update, fixed update possible)
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@@ -569,6 +569,7 @@ GameObject:
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- component: {fileID: 1781483820777133190}
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m_Layer: 6
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m_Name: Player
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m_TagString: Player
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@@ -672,6 +673,21 @@ MeshCollider:
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m_Convex: 1
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m_CookingOptions: 30
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m_Mesh: {fileID: 0}
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--- !u!114 &3082501562675303841
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3653993672432327505}
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m_Name:
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m_EditorClassIdentifier:
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dashCooldown: 2
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dashSpeed: 15
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dashDuration: 0.25
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--- !u!1 &4992829604954765258
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GameObject:
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m_ObjectHideFlags: 0
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