Dash tweaks, quality of code
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@@ -72,6 +72,7 @@ public class PlayerSkillHandler: MonoBehaviour
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yield return null; // wait one frame
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}
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handleCooldownTimer(PlayerSkillTree.Skills.Dash);
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yield return new WaitForSeconds(0.5f);
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isDashing = false; // just for now. maybe will be removed
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Physics.IgnoreLayerCollision(6, 7, false); // enable collisions between player and enemies
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}
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