Added Game Logic

Added chest logic for key press
Added Door openning script
Openning doors on start (for now)
Added UI for chest openning
This commit is contained in:
2025-06-29 21:16:15 +02:00
parent 269099e24e
commit c1b15326aa
9 changed files with 503 additions and 239 deletions

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View File

@@ -0,0 +1,48 @@
using UnityEngine;
public class DoorAnimation : MonoBehaviour
{
[SerializeField] private GameObject door;
[SerializeField] private float openSpeed = 2.0f;
[SerializeField] private float closeSpeed = 2.0f;
private bool isOpen = false;
private Vector3 closedPosition;
private Vector3 openPosition;
void Start()
{
closedPosition = door.transform.position;
openPosition = new Vector3(door.transform.position.x, door.transform.position.y - 4.6f, door.transform.position.z);
}
public void ToggleDoor()
{
if (isOpen)
{
StartCoroutine(CloseDoor());
}
else
{
StartCoroutine(OpenDoor());
}
}
private System.Collections.IEnumerator OpenDoor()
{
while (Vector3.Distance(door.transform.position, openPosition) > 0.01f)
{
door.transform.position = Vector3.MoveTowards(door.transform.position, openPosition, openSpeed * Time.deltaTime);
yield return null;
}
isOpen = true;
}
private System.Collections.IEnumerator CloseDoor()
{
while (Vector3.Distance(door.transform.position, closedPosition) > 0.01f)
{
door.transform.position = Vector3.MoveTowards(door.transform.position, closedPosition, closeSpeed * Time.deltaTime);
yield return null;
}
isOpen = false;
}
}

View File

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View File

@@ -69,7 +69,16 @@ public class MapGenManager : MonoBehaviour
if (Player) if (Player)
{ {
Vector3 playerPos = spawnPos + new Vector3(0, 1, 3); Vector3 playerPos = spawnPos + new Vector3(0, 1, 3);
Instantiate(Player, playerPos, Quaternion.identity, transform); GameObject playerInstance = Instantiate(Player, playerPos, Quaternion.identity, transform);
Transform controllerObj = playerInstance.transform.Find("Player");
if (controllerObj != null)
{
controllerObj.tag = "Player";
}
}
else
{
Debug.LogWarning("Player prefab není přiřazený, hráč nebude umístěn do mapy.");
} }
/* ---------- Build the rest of rooms ---------- */ /* ---------- Build the rest of rooms ---------- */
@@ -231,8 +240,8 @@ public class MapGenManager : MonoBehaviour
int count = Mathf.Max(1, Mathf.FloorToInt(dist / step)); int count = Mathf.Max(1, Mathf.FloorToInt(dist / step));
Vector3 segPos = start + axis * (step * 0.5f); Vector3 segPos = start + axis * (step * 0.5f);
var door = Instantiate(CorridorStraight, segPos, rot, transform); var door = Instantiate(DoorCorridor, segPos, rot, transform);
//door.GetComponent<DoorController>()?.OpenDoor(); door.GetComponent<DoorAnimation>()?.ToggleDoor();
for (int i = 1; i < count; i++) for (int i = 1; i < count; i++)
{ {

View File

@@ -5,20 +5,51 @@ public class ChestLogic : MonoBehaviour
private Animator animator; private Animator animator;
private bool isOpen = false; private bool isOpen = false;
private bool isPlayerInRange = false;
private GameObject canvas;
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
{ {
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
canvas = GameObject.Find("UI Canvas");
if (canvas == null) Debug.LogWarning("ChestUIText GameObject not found in the scene. Please ensure it exists.");
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (!isPlayerInRange)
return;
if (Input.GetKeyDown(KeyCode.E)) // Detekce stisku klávesy E
{
Debug.Log("E key pressed");
if (!isOpen)
{
animator.SetTrigger("Open");
isOpen = true;
// Deactivate the ChestUIText when the chest is opened
if (canvas != null)
{
Transform chestTextTransform = canvas.transform.Find("ChestUIText");
if (chestTextTransform != null)
{
chestTextTransform.gameObject.SetActive(false);
}
}
}
/*else
{
animator.SetTrigger("Close");
isOpen = false;
}*/
}
} }
private void OnMouseDown() /*private void OnMouseDown()
{ {
Debug.Log("Chest clicked"); Debug.Log("Chest clicked");
if (!isOpen) if (!isOpen)
@@ -31,5 +62,51 @@ public class ChestLogic : MonoBehaviour
animator.SetTrigger("Close"); animator.SetTrigger("Close");
isOpen = false; isOpen = false;
} }
}*/
private void OnTriggerEnter(Collider other)
{
// Check if the chest is not already open
if (!isOpen)
{
if (other.CompareTag("Player"))
{
isPlayerInRange = true;
Debug.Log("Player entered chest range");
// Activate the ChestUIText when the player enters the range
if (canvas != null)
{
Transform chestTextTransform = canvas.transform.Find("ChestUIText");
if (chestTextTransform != null)
{
chestTextTransform.gameObject.SetActive(true);
} }
} }
}
}
}
private void OnTriggerExit(Collider other)
{
// Check if the chest is already open
if (isOpen)
return;
if (other.CompareTag("Player"))
{
isPlayerInRange = false;
Debug.Log("Player left chest range");
// Deaktivate the ChestUIText when the player leaves the range
if (canvas != null)
{
Transform chestTextTransform = canvas.transform.Find("ChestUIText");
if (chestTextTransform != null)
{
chestTextTransform.gameObject.SetActive(false);
}
}
}
}
}