Pathfinding

Remade prefabs, added scripts for pathfinding through navmesh, rewrote enemy spawn, roomGen and parts of handler
This commit is contained in:
2025-09-04 16:28:28 +02:00
parent dfd49e2cea
commit c75af0fe39
91 changed files with 5789 additions and 3418 deletions

View File

@@ -16,8 +16,6 @@ ModelImporter:
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
@@ -32,7 +30,7 @@ ModelImporter:
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1