Pathfinding
Remade prefabs, added scripts for pathfinding through navmesh, rewrote enemy spawn, roomGen and parts of handler
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@@ -30,7 +30,7 @@ ModelImporter:
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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isReadable: 0
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isReadable: 1
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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@@ -30,7 +30,7 @@ ModelImporter:
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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isReadable: 0
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isReadable: 1
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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@@ -30,7 +30,7 @@ ModelImporter:
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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isReadable: 0
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isReadable: 1
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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