Collisions, AI tweaks

This commit is contained in:
2025-09-06 00:44:27 +02:00
parent a11c5a8dd7
commit e397d13f41
5 changed files with 78 additions and 107 deletions

View File

@@ -103,11 +103,7 @@ public class RoomHandler : MonoBehaviour
agent.Warp(spawnPosition);
}
if (agent.isOnNavMesh)
{
Debug.Log("Enemy successfully placed on NavMesh");
}
else
if (!agent.isOnNavMesh)
{
Debug.LogWarning("Enemy could not be placed on NavMesh");
}

View File

@@ -9,15 +9,14 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1593526044607189551}
- component: {fileID: 4260072969707999758}
- component: {fileID: 8136388527997030937}
- component: {fileID: 8002523264253901019}
- component: {fileID: 5415715946912615516}
- component: {fileID: 146755941370531150}
- component: {fileID: -7480623267348950463}
- component: {fileID: 7186747264596157612}
m_Layer: 7
m_Name: Blob
m_TagString: Enemy
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -39,31 +38,6 @@ Transform:
- {fileID: 4728640573077846392}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!143 &4260072969707999758
CharacterController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2103289545128957355}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Height: 1
m_Radius: 1
m_SlopeLimit: 5
m_StepOffset: 0.3
m_SkinWidth: 0.08
m_MinMoveDistance: 0.001
m_Center: {x: 0, y: 0.5, z: 0}
--- !u!114 &8136388527997030937
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -80,7 +54,6 @@ MonoBehaviour:
player: {fileID: 7001416999833331379, guid: f0df263e5be65a041848d5a8bab85af1, type: 3}
updatePathInterval: 0.5
roomCheckInterval: 2
attackRange: 3
sightRange: 50
patrolRange: 5
enemyAttack: {fileID: 5415715946912615516}
@@ -112,15 +85,37 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 333830e3ba10f2942b70a753c4c281de, type: 3}
m_Name:
m_EditorClassIdentifier:
attackRange: 3
attackRange: 2.75
attackRate: 2
attackDamage: 10
attackAngle: 45
player: {fileID: 7001416999833331379, guid: f0df263e5be65a041848d5a8bab85af1, type: 3}
animator: {fileID: 0}
agent: {fileID: -7480623267348950463}
--- !u!65 &146755941370531150
BoxCollider:
--- !u!195 &-7480623267348950463
NavMeshAgent:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2103289545128957355}
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 1
m_Speed: 7
m_Acceleration: 50
avoidancePriority: 50
m_AngularSpeed: 120
m_StoppingDistance: 0
m_AutoTraverseOffMeshLink: 1
m_AutoBraking: 0
m_AutoRepath: 1
m_Height: 2
m_BaseOffset: 0
m_WalkableMask: 4294967295
m_ObstacleAvoidanceType: 4
--- !u!136 &7186747264596157612
CapsuleCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -137,31 +132,11 @@ BoxCollider:
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 2, y: 1, z: 2}
m_Center: {x: 0, y: 0.6187928, z: 0}
--- !u!195 &-7480623267348950463
NavMeshAgent:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2103289545128957355}
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 3.5
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
m_StoppingDistance: 0
m_AutoTraverseOffMeshLink: 1
m_AutoBraking: 1
m_AutoRepath: 1
m_Height: 2
m_BaseOffset: 0
m_WalkableMask: 4294967295
m_ObstacleAvoidanceType: 4
serializedVersion: 2
m_Radius: 1
m_Height: 1
m_Direction: 1
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &2485118932734020551
GameObject:
m_ObjectHideFlags: 0