# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore # **/[Ll]ibrary/ **/[Tt]emp/ **/[Oo]bj/ **/[Bb]uild/ **/[Bb]uilds/ **/[Ll]ogs/ **/[Uu]ser[Ss]ettings/ # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data **/[Mm]emoryCaptures/ # Asset meta data should only be ignored when the corresponding asset is also ignored !/[Aa]ssets/**/*.meta # Recordings can get excessive in size **/[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin [Aa]ssets/Plugins/Editor/JetBrains* # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.unitypackage *.aab *.app # Crashlytics generated file crashlytics-build.properties # macOS Specific .DS_Store .DS_Store? ._* .Spotlight-V100 .Trashes ehthumbs.db Thumbs.db report.xml Thumbs.db.meta # JetBrains /.idea/ .idea/** # Asset Hunter build info *.ahbuildinfo # FMOD fmod.log fmod_editor.log /Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset /Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset.meta /Assets/Plugins/FMOD/Cache/Editor.meta