using System.Collections.Generic; using TMPro; using UnityEngine; public class PotionHandler:MonoBehaviour { // Start is called once before the first execution of Update after the MonoBehaviour is created private Dictionary potions = new Dictionary(); [SerializeField] private TextMeshProUGUI textMeshProUGUI; [SerializeField] private PotionType potionType; public enum PotionType { HealthSmall, HealthBig, Mana, None } public PotionHandler() { foreach (PotionType type in System.Enum.GetValues(typeof(PotionType))) { potions.Add(type, 0); } //textMeshProUGUI.text = potions[potionType].ToString(); } public void AddPotion(PotionType type, int amount = 1) { potions[type] += amount; Debug.Log(potions[type]); if(type == potionType) { textMeshProUGUI.text= potions[type].ToString(); } //Debug.Log("Text is: " + textMeshProUGUI.text); } public bool UsePotion(PotionType type, int amount = 1) { potions[type] -= amount; return true; } public int GetAmount(PotionType type) { return potions[type]; } public bool IsEmpty(PotionType type) { return GetAmount(type) == 0; } }