using System.Collections.Generic; using UnityEngine; using System.Collections; public class PlayerSkillTree { private static PlayerSkillTree _instance; public static PlayerSkillTree Instance { get { if (_instance == null) { _instance = new PlayerSkillTree(); } return _instance; } } public enum Skills { Dash, Rush, Kek, LMAO } private List playerSkills; public PlayerSkillTree() { playerSkills = new List(); } public void UnlockSkill(Skills skill) { playerSkills.Add(skill); } public bool IsSkillUnlocked(Skills skill) { return playerSkills.Contains(skill); } public List GetPlayerSkills() { return playerSkills; } }