using UnityEngine; public class CameraFollow : MonoBehaviour { public Transform target; // The player's transform to follow public Vector3 offset = new Vector3(0f, 2f, -5f); // Offset from the target void Update() { if (target == null) return; // Update the camera's position to follow the target with an offset transform.position = target.position + offset; // Make the camera look at the target transform.LookAt(target); } }