using UnityEngine; public class CreateEntrances : MonoBehaviour { [SerializeField] private GameObject wallNorth; [SerializeField] private GameObject wallSouth; [SerializeField] private GameObject wallEast; [SerializeField] private GameObject wallWest; public void SetEntrances(bool northOpen, bool southOpen, bool eastOpen, bool westOpen) { wallNorth.SetActive(!northOpen); wallSouth.SetActive(!southOpen); wallEast.SetActive(!eastOpen); wallWest.SetActive(!westOpen); } }