Compare commits
3 Commits
roomGen
...
88b5bd9de6
| Author | SHA1 | Date | |
|---|---|---|---|
| 88b5bd9de6 | |||
| d8373c4a34 | |||
| 051fcaad58 |
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 990d24eb53743184e9b379e68eec63e1, type: 3}
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m_Name: MapLayout1
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m_EditorClassIdentifier:
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grid: '123-2235454121
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412123
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@@ -187,8 +187,8 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
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m_ConstrainProportionsScale: 1
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m_LocalScale: {x: 1.8, y: 1.8, z: 1.8}
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- {fileID: 1302341320372733696}
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@@ -1,23 +1,11 @@
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using UnityEngine;
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///<summary>
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/// Object handling Room logic
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///</summary>
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///
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public class RoomHandler : MonoBehaviour
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public class CreateEntrances : MonoBehaviour
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{
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[SerializeField] private GameObject wallNorth;
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[SerializeField] private GameObject wallSouth;
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[SerializeField] private GameObject wallEast;
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[SerializeField] private GameObject wallWest;
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/// <summary>
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/// Creates entrances to corridors leading to other rooms
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/// </summary>
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/// <param name="northOpen"></param>
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/// <param name="southOpen"></param>
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/// <param name="eastOpen"></param>
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/// <param name="westOpen"></param>
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public void SetEntrances(bool northOpen, bool southOpen, bool eastOpen, bool westOpen)
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{
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wallNorth.SetActive(!northOpen);
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@@ -1,14 +0,0 @@
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using UnityEngine;
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[CreateAssetMenu(fileName = "MapLayout", menuName = "Scriptable Objects/MapLayout")]
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public class MapLayout : ScriptableObject
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{
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/// <summary>
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||||
/// 2D grid. Ka<4B>d<EFBFBD> <20><>dek je jeden <20><><EFBFBD>dek<65> mapy, naho<68>e = vy<76><79><EFBFBD> Z.
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/// <20><>slice = index prefab-u v MapGenManager.mapPrefab,
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/// '-' = pr<70>zdn<64> m<>sto,
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/// 'S' = startovn<76> m<>stnost.
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/// </summary>
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[TextArea(5, 20)]
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public string grid;
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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@@ -149,18 +149,20 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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mapPrefab:
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- {fileID: 5061069654894918266, guid: 6ac586441811a834fbf148a96b779734, type: 3}
|
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StartPoint: {fileID: 819094401162878122, guid: 03f2147e5a186fc408b959faa2f97e86, type: 3}
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EndPoint: {fileID: 819094401162878122, guid: 03f2147e5a186fc408b959faa2f97e86, type: 3}
|
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Player: {fileID: 6983871523237736218, guid: f0df263e5be65a041848d5a8bab85af1, type: 3}
|
||||
CorridorStraight: {fileID: 8047827979703692770, guid: 1a5d554c0c76caf4195cae47e098b79d, type: 3}
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CorridorStraightUnlit: {fileID: 2016417306107577256, guid: 92d9025262a022a499862d352c2724ee, type: 3}
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DoorCorridor: {fileID: 5603417387143431118, guid: 9eccbf5a500a0d2429e6008a713a49fd, type: 3}
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layout: {fileID: 11400000, guid: 0c4ecdc10844c394b92ccd08ee36d635, type: 2}
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RoomDistance: 40
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minRoomsNumber: 3
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maxRoomsNumber: 7
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--- !u!4 &23489964
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Transform:
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m_ObjectHideFlags: 0
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@@ -1,13 +1,13 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using System.Runtime.CompilerServices;
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public class MapGenManager : MonoBehaviour
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{
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/* ------------------ INSPECTOR FIELDS ------------------ */
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[Header("Room Prefabs")]
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[SerializeField] private List<GameObject> mapPrefab = new();
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[SerializeField] private List<GameObject> mapPrefab = new List<GameObject>();
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[SerializeField] private GameObject StartPoint;
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[SerializeField] private GameObject EndPoint;
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[Header("Player")]
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[SerializeField] private GameObject Player;
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@@ -16,240 +16,149 @@ public class MapGenManager : MonoBehaviour
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[SerializeField] private GameObject CorridorStraight;
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[SerializeField] private GameObject CorridorStraightUnlit;
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[SerializeField] private GameObject DoorCorridor;
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[Header("Layout")]
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[SerializeField] private MapLayout layout;
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/*[SerializeField] private GameObject CorridorL;
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[SerializeField] private GameObject CorridorT;
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[SerializeField] private GameObject CorridorCross;
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[SerializeField] private GameObject CorridorEnd;*/
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[Header("Generation Settings")]
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[SerializeField] private int RoomDistance = 3;
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[SerializeField] private int minRoomsNumber = 3;
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[SerializeField] private int maxRoomsNumber = 7;
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private readonly Dictionary<Vector2Int, GameObject> gridToRoom = new();
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private readonly Vector3 roomOriginOffset = Vector3.zero;
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private List<Vector3> roomPositions = new List<Vector3>();
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private List<GameObject> placedRooms = new List<GameObject>();
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void Start() => GenerateFromLayout();
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private void GenerateFromLayout()
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void Start()
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{
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if (layout == null || string.IsNullOrWhiteSpace(layout.grid))
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{
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Debug.LogError("Layout asset není přiřazený nebo je prázdný!");
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return;
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}
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gridToRoom.Clear();
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/* ----------- Create a spawn room ----------- */
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GameObject spawnPrefab = mapPrefab[0];
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Vector3 cellSize = GetPrefabXZ(spawnPrefab);
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||||
/* ---------- Text layout to grid ---------- */
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string[] lines = layout.grid
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.Split('\n')
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.Select(line => line.TrimEnd('\r'))
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.Where(line => !string.IsNullOrWhiteSpace(line))
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.ToArray();
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Vector2 firstRoomPos = GetFirstOrLastRoom(lines);
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int bottomRowIdx = (int)firstRoomPos.y;
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int spawnGridX = (int)firstRoomPos.x;
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/* ---------- Create spawn room properly ---------- */
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Vector3 spawnPos = roomOriginOffset + new Vector3(
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spawnGridX * (cellSize.x + RoomDistance), // X
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0,
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0);
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GameObject spawnRoom = Instantiate(spawnPrefab, spawnPos, Quaternion.identity, transform);
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gridToRoom[new Vector2Int(spawnGridX, 0)] = spawnRoom;
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/* ---------- Instantiate player ---------- */
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if (Player)
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{
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Vector3 playerPos = spawnPos + new Vector3(0, 1, 3);
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Instantiate(Player, playerPos, Quaternion.identity, transform);
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}
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/* ---------- Build the rest of rooms ---------- */
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BuildRooms(lines, bottomRowIdx, cellSize);
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/* ---------- Open walls based on aproximity to other rooms ---------- */
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foreach (var keyValuePair in gridToRoom)
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{
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Vector2Int g = keyValuePair.Key;
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RoomHandler rh = keyValuePair.Value.GetComponent<RoomHandler>();
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bool north = gridToRoom.ContainsKey(g + Vector2Int.left);
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bool south = gridToRoom.ContainsKey(g + Vector2Int.right);
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bool east = gridToRoom.ContainsKey(g + Vector2Int.up);
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bool west = gridToRoom.ContainsKey(g + Vector2Int.down);
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rh.SetEntrances(northOpen: north, southOpen: south, eastOpen: east, westOpen: west);
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}
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/* ---------- 5) CHODBY ---------- */
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BuildCorridors();
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MapGen();
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}
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/// <summary>
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/// Build corridors between rooms
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/// </summary>
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||||
/// <returns></returns>
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||||
private void BuildCorridors()
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private void MapGen()
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{
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float straightZ = CorridorStraight.GetComponent<PrefabSize>().prefabSize.y;
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float straightX = CorridorStraight.GetComponent<PrefabSize>().prefabSize.x;
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Vector2Int[] stepDirs = { Vector2Int.right, Vector2Int.up };
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// Clear previous rooms and positions
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roomPositions.Clear();
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placedRooms.Clear();
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foreach (var kv in gridToRoom)
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// Add Start Point
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Vector3 startPos = new Vector3(0, 0, 0);
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GameObject startPoint = Instantiate(StartPoint, startPos, Quaternion.identity, transform);
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roomPositions.Add(startPos);
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placedRooms.Add(startPoint);
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startPoint.GetComponent<CreateEntrances>().SetEntrances(false, false, true, false);
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// Instantiate the player at the starting position
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GameObject player = Instantiate(Player, new Vector3(startPos.x, 1, startPos.z - 5), Quaternion.identity, transform);
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// Generate a random number of rooms
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int roomCount = Random.Range(minRoomsNumber, maxRoomsNumber);
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// Place Generate Rooms
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for (int i = 0; i < roomCount; i++)
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{
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Vector2Int cell = kv.Key;
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GameObject roomA = kv.Value;
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GameObject roomPrefab = mapPrefab[Random.Range(0, mapPrefab.Count)];
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Vector3 roomPos = GetGridPosition(roomPrefab);
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GameObject room = Instantiate(roomPrefab, roomPos, Quaternion.identity, transform);
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placedRooms.Add(room);
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roomPositions.Add(roomPos);
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room.GetComponent<CreateEntrances>().SetEntrances(false, false, true, true);
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}
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foreach (Vector2Int dir in stepDirs)
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// Add End Point
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GameObject endPoint = Instantiate(EndPoint, GetGridPosition(EndPoint), Quaternion.identity, transform);
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roomPositions.Add(endPoint.transform.position);
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placedRooms.Add(endPoint);
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endPoint.GetComponent<CreateEntrances>().SetEntrances(false, false, false, false);
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// Create corridors between rooms
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for (int i = 0; i < roomPositions.Count - 1; i++)
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{
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Vector3 startRoomPos = roomPositions[i];
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PrefabSize startRoom = placedRooms[i].GetComponent<PrefabSize>();
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Vector3 endRoomPos = roomPositions[i + 1];
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PrefabSize endRoom = placedRooms[i + 1].GetComponent<PrefabSize>();
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Vector3 firstCorridorPos = new Vector3(
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startRoomPos.x,
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startRoomPos.y,
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startRoomPos.z + startRoom.prefabSize.y / 2
|
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);
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Vector3 lastCorridorPos = new Vector3(
|
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endRoomPos.x,
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endRoomPos.y,
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endRoomPos.z - endRoom.prefabSize.y / 2
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);
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CreateCorridor(firstCorridorPos, lastCorridorPos);
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}
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}
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private Vector3 GetGridPosition(GameObject roomPrefab)
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{
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Vector3 lastRoomPos = roomPositions[roomPositions.Count - 1];
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PrefabSize lastRoom = placedRooms[placedRooms.Count - 1].GetComponent<PrefabSize>();
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PrefabSize roomSize = roomPrefab.GetComponent<PrefabSize>();
|
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|
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Vector3 roomPos = new Vector3(
|
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lastRoomPos.x,
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lastRoomPos.y - 0.01f,
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lastRoomPos.z + lastRoom.prefabSize.y / 2f + roomSize.prefabSize.y / 2f + RoomDistance
|
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);
|
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return roomPos;
|
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}
|
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|
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private void CreateCorridor(Vector3 start, Vector3 end)
|
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{
|
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// Calculate the distance
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float distance = Vector3.Distance(start, end);
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PrefabSize corridorSize = CorridorStraight.GetComponent<PrefabSize>();
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PrefabSize corridorUnlitSize = CorridorStraightUnlit.GetComponent<PrefabSize>();
|
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PrefabSize doorSize = DoorCorridor.GetComponent<PrefabSize>();
|
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|
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// Calculate the number of corridors needed
|
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int corridorCount = Mathf.FloorToInt(distance / corridorSize.prefabSize.y);
|
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Debug.Log($"Creating {corridorCount} corridors from {start} to {end}");
|
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|
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// Create corridors
|
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//Start with door
|
||||
if (corridorCount > 0)
|
||||
{
|
||||
Vector3 doorPos = new Vector3(
|
||||
start.x,
|
||||
start.y,
|
||||
start.z + doorSize.prefabSize.y * 0.5f
|
||||
);
|
||||
Quaternion doorRotation = Quaternion.Euler(0, 0, 0);
|
||||
GameObject doorCorridor = Instantiate(DoorCorridor, doorPos, doorRotation, transform);
|
||||
doorCorridor.GetComponent<DoorController>().OpenDoor();
|
||||
|
||||
|
||||
for (int i = 1; i < corridorCount; i++)
|
||||
{
|
||||
Vector2Int nKey = cell + dir;
|
||||
if (!gridToRoom.TryGetValue(nKey, out GameObject roomB)) continue;
|
||||
|
||||
Vector3 axis, axisNeg;
|
||||
float halfA, halfB;
|
||||
Quaternion rot;
|
||||
|
||||
if (dir == Vector2Int.right)
|
||||
if (i % 2 != 0)
|
||||
{
|
||||
axis = Vector3.right; axisNeg = Vector3.left;
|
||||
halfA = GetPrefabXZ(roomA).x * 0.5f;
|
||||
halfB = GetPrefabXZ(roomB).x * 0.5f;
|
||||
rot = Quaternion.Euler(0, 90, 0);
|
||||
// Create straight corridor
|
||||
Vector3 pos = new Vector3(
|
||||
start.x,
|
||||
start.y,
|
||||
start.z + i * corridorSize.prefabSize.y + corridorSize.prefabSize.y * 0.5f
|
||||
);
|
||||
Quaternion rotation = Quaternion.Euler(0, 0, 0);
|
||||
GameObject corridor = Instantiate(CorridorStraight, pos, rotation, transform);
|
||||
}
|
||||
else
|
||||
{
|
||||
axis = Vector3.forward; axisNeg = Vector3.back;
|
||||
halfA = GetPrefabXZ(roomA).z * 0.5f;
|
||||
halfB = GetPrefabXZ(roomB).z * 0.5f;
|
||||
rot = Quaternion.identity;
|
||||
// Create unlit corridor
|
||||
Vector3 pos = new Vector3(
|
||||
start.x,
|
||||
start.y,
|
||||
start.z + i * corridorUnlitSize.prefabSize.y + corridorUnlitSize.prefabSize.y * 0.5f
|
||||
);
|
||||
Quaternion rotation = Quaternion.Euler(0, 0, 0);
|
||||
GameObject corridorUnlit = Instantiate(CorridorStraightUnlit, pos, rotation, transform);
|
||||
}
|
||||
|
||||
Vector3 start = roomA.transform.position + axis * halfA;
|
||||
Vector3 end = roomB.transform.position + axisNeg * halfB;
|
||||
|
||||
CreateStraightCorridor(start, end, axis, rot, straightZ, straightX);
|
||||
}
|
||||
}
|
||||
}
|
||||
// If there is not enough space to create corridors, throw an exception
|
||||
else throw new System.Exception("Not enough space to create corridors");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Build all rooms based on the layout grid
|
||||
/// </summary>
|
||||
/// <param name="lines"></param>
|
||||
/// <param name="bottomRowIdx"></param>
|
||||
/// <param name="cellSize"></param>
|
||||
private void BuildRooms(string[] lines, int bottomRowIdx, Vector3 cellSize)
|
||||
{
|
||||
int rows = lines.Length;
|
||||
|
||||
for (int rowsIter = 0; rowsIter < rows; rowsIter++)
|
||||
{
|
||||
string line = lines[rowsIter];
|
||||
int gridZ = bottomRowIdx - rowsIter + 1;
|
||||
|
||||
for (int x = 0; x < line.Length; x++)
|
||||
{
|
||||
char ch = line[x];
|
||||
if (ch == '-') continue;
|
||||
if (!char.IsDigit(ch))
|
||||
{
|
||||
Debug.LogWarning($"Neznámý znak '{ch}' v layoutu – ignoruji.");
|
||||
continue;
|
||||
}
|
||||
|
||||
int idx = ch - '0';
|
||||
if (idx >= mapPrefab.Count)
|
||||
{
|
||||
Debug.LogWarning($"Index {idx} mimo rozsah mapPrefab!");
|
||||
continue;
|
||||
}
|
||||
|
||||
GameObject prefab = mapPrefab[idx];
|
||||
Vector3 worldPos = roomOriginOffset + new Vector3(
|
||||
x * (cellSize.x + RoomDistance),
|
||||
0,
|
||||
gridZ * (cellSize.z + RoomDistance));
|
||||
|
||||
GameObject room = Instantiate(prefab, worldPos, Quaternion.identity, transform);
|
||||
gridToRoom[new Vector2Int(x, gridZ)] = room;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the (x, y) coordinates of the room with closest aproximity to spawn or the furthest aproximity to spawn
|
||||
/// </summary>
|
||||
/// <param name="lines"></param>
|
||||
/// <param name="last"></param>
|
||||
/// <returns>Vector2(x, y) where x is the line index and y is the column index</returns>
|
||||
private Vector2 GetFirstOrLastRoom(string[] lines, bool last = false)
|
||||
{
|
||||
int colIdx = -1;
|
||||
int spawnGridX = 0;
|
||||
|
||||
int rows = lines.Length;
|
||||
|
||||
for (int rowsIter = rows - 1; rowsIter >= 0; rowsIter--)
|
||||
{
|
||||
string line = lines[rowsIter];
|
||||
for (int c = 0; c < line.Length; c++)
|
||||
{
|
||||
if (char.IsDigit(line[c]))
|
||||
{
|
||||
colIdx = rowsIter;
|
||||
spawnGridX = c;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (colIdx != -1) break;
|
||||
}
|
||||
if (colIdx == -1)
|
||||
{
|
||||
Debug.LogError("Layout neobsahuje žádnou číslici (místnost)!");
|
||||
return Vector2.zero;
|
||||
}
|
||||
|
||||
return new Vector2(spawnGridX, colIdx);
|
||||
}
|
||||
|
||||
private void CreateStraightCorridor(
|
||||
Vector3 start, Vector3 end, Vector3 axis, Quaternion rot,
|
||||
float stepLenZ, float stepLenX)
|
||||
{
|
||||
float dist = Vector3.Distance(start, end);
|
||||
float step = Mathf.Approximately(Mathf.Abs(axis.z), 1f) ? stepLenZ : stepLenX;
|
||||
int count = Mathf.Max(1, Mathf.FloorToInt(dist / step));
|
||||
|
||||
Vector3 segPos = start + axis * (step * 0.5f);
|
||||
var door = Instantiate(DoorCorridor, segPos, rot, transform);
|
||||
door.GetComponent<DoorController>()?.OpenDoor();
|
||||
|
||||
for (int i = 1; i < count; i++)
|
||||
{
|
||||
GameObject prefab = (i % 2 == 0) ? CorridorStraight : CorridorStraightUnlit;
|
||||
segPos = start + axis * (i * step + step * 0.5f);
|
||||
Instantiate(prefab, segPos, rot, transform);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the size of a prefab room
|
||||
/// </summary>
|
||||
/// <param name="prefab"> Choose a prefab from available ones</param>
|
||||
/// <returns>Size of the prefab as Vector3</returns>
|
||||
private static Vector3 GetPrefabXZ(GameObject prefab)
|
||||
{
|
||||
var ps = prefab.GetComponent<PrefabSize>();
|
||||
return ps ? new Vector3(ps.prefabSize.x, 0, ps.prefabSize.y) : new Vector3(10, 0, 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,6 @@
|
||||
"com.unity.multiplayer.center": "1.0.0",
|
||||
"com.unity.timeline": "1.8.8",
|
||||
"com.unity.ugui": "2.0.0",
|
||||
"com.unity.visualscripting": "1.9.6",
|
||||
"com.unity.modules.accessibility": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
|
||||
@@ -116,16 +116,6 @@
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.visualscripting": {
|
||||
"version": "1.9.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.modules.accessibility": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
|
||||
@@ -3,28 +3,46 @@
|
||||
--- !u!159 &1
|
||||
EditorSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 11
|
||||
m_ExternalVersionControlSupport: Visible Meta Files
|
||||
serializedVersion: 13
|
||||
m_SerializationMode: 2
|
||||
m_LineEndingsForNewScripts: 0
|
||||
m_DefaultBehaviorMode: 0
|
||||
m_PrefabRegularEnvironment: {fileID: 0}
|
||||
m_PrefabUIEnvironment: {fileID: 0}
|
||||
m_SpritePackerMode: 0
|
||||
m_SpritePackerCacheSize: 10
|
||||
m_SpritePackerPaddingPower: 1
|
||||
m_Bc7TextureCompressor: 0
|
||||
m_EtcTextureCompressorBehavior: 1
|
||||
m_EtcTextureFastCompressor: 1
|
||||
m_EtcTextureNormalCompressor: 2
|
||||
m_EtcTextureBestCompressor: 4
|
||||
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref
|
||||
m_ProjectGenerationRootNamespace:
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
||||
m_EnableTextureStreamingInEditMode: 1
|
||||
m_EnableTextureStreamingInPlayMode: 1
|
||||
m_EnableEditorAsyncCPUTextureLoading: 0
|
||||
m_AsyncShaderCompilation: 1
|
||||
m_EnterPlayModeOptionsEnabled: 0
|
||||
m_EnterPlayModeOptions: 3
|
||||
m_ShowLightmapResolutionOverlay: 1
|
||||
m_PrefabModeAllowAutoSave: 0
|
||||
m_EnterPlayModeOptionsEnabled: 1
|
||||
m_EnterPlayModeOptions: 0
|
||||
m_GameObjectNamingDigits: 1
|
||||
m_GameObjectNamingScheme: 0
|
||||
m_AssetNamingUsesSpace: 1
|
||||
m_InspectorUseIMGUIDefaultInspector: 0
|
||||
m_UseLegacyProbeSampleCount: 0
|
||||
m_SerializeInlineMappingsOnOneLine: 1
|
||||
m_DisableCookiesInLightmapper: 0
|
||||
m_AssetPipelineMode: 1
|
||||
m_RefreshImportMode: 0
|
||||
m_CacheServerMode: 0
|
||||
m_CacheServerEndpoint:
|
||||
m_CacheServerNamespacePrefix: default
|
||||
m_CacheServerEnableDownload: 1
|
||||
m_CacheServerEnableUpload: 1
|
||||
m_CacheServerEnableAuth: 0
|
||||
m_CacheServerEnableTls: 0
|
||||
m_CacheServerValidationMode: 2
|
||||
m_CacheServerDownloadBatchSize: 128
|
||||
m_EnableEnlightenBakedGI: 0
|
||||
m_ReferencedClipsExactNaming: 0
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
--- !u!129 &1
|
||||
PlayerSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 28
|
||||
serializedVersion: 26
|
||||
productGUID: 2a70d1bb4d031b249adebc15318b6bd4
|
||||
AndroidProfiler: 0
|
||||
AndroidFilterTouchesWhenObscured: 0
|
||||
@@ -49,7 +49,6 @@ PlayerSettings:
|
||||
m_StereoRenderingPath: 0
|
||||
m_ActiveColorSpace: 1
|
||||
unsupportedMSAAFallback: 0
|
||||
m_SpriteBatchMaxVertexCount: 65535
|
||||
m_SpriteBatchVertexThreshold: 300
|
||||
m_MTRendering: 1
|
||||
mipStripping: 0
|
||||
@@ -71,18 +70,17 @@ PlayerSettings:
|
||||
androidRenderOutsideSafeArea: 1
|
||||
androidUseSwappy: 1
|
||||
androidBlitType: 0
|
||||
androidResizeableActivity: 0
|
||||
androidResizableWindow: 0
|
||||
androidDefaultWindowWidth: 1920
|
||||
androidDefaultWindowHeight: 1080
|
||||
androidMinimumWindowWidth: 400
|
||||
androidMinimumWindowHeight: 300
|
||||
androidFullscreenMode: 1
|
||||
androidAutoRotationBehavior: 1
|
||||
androidPredictiveBackSupport: 0
|
||||
androidApplicationEntry: 1
|
||||
defaultIsNativeResolution: 1
|
||||
macRetinaSupport: 1
|
||||
runInBackground: 1
|
||||
captureSingleScreen: 0
|
||||
muteOtherAudioSources: 0
|
||||
Prepare IOS For Recording: 0
|
||||
Force IOS Speakers When Recording: 0
|
||||
@@ -98,7 +96,6 @@ PlayerSettings:
|
||||
useMacAppStoreValidation: 0
|
||||
macAppStoreCategory: public.app-category.games
|
||||
gpuSkinning: 1
|
||||
meshDeformation: 2
|
||||
xboxPIXTextureCapture: 0
|
||||
xboxEnableAvatar: 0
|
||||
xboxEnableKinect: 0
|
||||
@@ -130,8 +127,10 @@ PlayerSettings:
|
||||
switchAllowGpuScratchShrinking: 0
|
||||
switchNVNMaxPublicTextureIDCount: 0
|
||||
switchNVNMaxPublicSamplerIDCount: 0
|
||||
switchMaxWorkerMultiple: 8
|
||||
switchNVNGraphicsFirmwareMemory: 32
|
||||
switchMaxWorkerMultiple: 8
|
||||
stadiaPresentMode: 0
|
||||
stadiaTargetFramerate: 0
|
||||
vulkanNumSwapchainBuffers: 3
|
||||
vulkanEnableSetSRGBWrite: 0
|
||||
vulkanEnablePreTransform: 1
|
||||
@@ -161,7 +160,6 @@ PlayerSettings:
|
||||
resetResolutionOnWindowResize: 0
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
androidMinAspectRatio: 1
|
||||
applicationIdentifier: {}
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
@@ -170,7 +168,7 @@ PlayerSettings:
|
||||
tvOS: 0
|
||||
overrideDefaultApplicationIdentifier: 0
|
||||
AndroidBundleVersionCode: 1
|
||||
AndroidMinSdkVersion: 23
|
||||
AndroidMinSdkVersion: 22
|
||||
AndroidTargetSdkVersion: 0
|
||||
AndroidPreferredInstallLocation: 1
|
||||
aotOptions:
|
||||
@@ -180,18 +178,16 @@ PlayerSettings:
|
||||
ForceInternetPermission: 0
|
||||
ForceSDCardPermission: 0
|
||||
CreateWallpaper: 0
|
||||
androidSplitApplicationBinary: 0
|
||||
APKExpansionFiles: 0
|
||||
keepLoadedShadersAlive: 0
|
||||
StripUnusedMeshComponents: 1
|
||||
strictShaderVariantMatching: 0
|
||||
VertexChannelCompressionMask: 4054
|
||||
iPhoneSdkVersion: 988
|
||||
iOSSimulatorArchitecture: 0
|
||||
iOSTargetOSVersionString: 13.0
|
||||
iOSTargetOSVersionString: 12.0
|
||||
tvOSSdkVersion: 0
|
||||
tvOSSimulatorArchitecture: 0
|
||||
tvOSRequireExtendedGameController: 0
|
||||
tvOSTargetOSVersionString: 13.0
|
||||
tvOSTargetOSVersionString: 12.0
|
||||
VisionOSSdkVersion: 0
|
||||
VisionOSTargetOSVersionString: 1.0
|
||||
uIPrerenderedIcon: 0
|
||||
@@ -218,6 +214,7 @@ PlayerSettings:
|
||||
rgba: 0
|
||||
iOSLaunchScreenFillPct: 100
|
||||
iOSLaunchScreenSize: 100
|
||||
iOSLaunchScreenCustomXibPath:
|
||||
iOSLaunchScreeniPadType: 0
|
||||
iOSLaunchScreeniPadImage: {fileID: 0}
|
||||
iOSLaunchScreeniPadBackgroundColor:
|
||||
@@ -225,6 +222,7 @@ PlayerSettings:
|
||||
rgba: 0
|
||||
iOSLaunchScreeniPadFillPct: 100
|
||||
iOSLaunchScreeniPadSize: 100
|
||||
iOSLaunchScreeniPadCustomXibPath:
|
||||
iOSLaunchScreenCustomStoryboardPath:
|
||||
iOSLaunchScreeniPadCustomStoryboardPath:
|
||||
iOSDeviceRequirements: []
|
||||
@@ -261,12 +259,12 @@ PlayerSettings:
|
||||
useCustomGradleSettingsTemplate: 0
|
||||
useCustomProguardFile: 0
|
||||
AndroidTargetArchitectures: 1
|
||||
AndroidTargetDevices: 0
|
||||
AndroidSplashScreenScale: 0
|
||||
androidSplashScreen: {fileID: 0}
|
||||
AndroidKeystoreName:
|
||||
AndroidKeyaliasName:
|
||||
AndroidEnableArmv9SecurityFeatures: 0
|
||||
AndroidEnableArm64MTE: 0
|
||||
AndroidBuildApkPerCpuArchitecture: 0
|
||||
AndroidTVCompatibility: 0
|
||||
AndroidIsGame: 1
|
||||
@@ -279,106 +277,13 @@ PlayerSettings:
|
||||
height: 180
|
||||
banner: {fileID: 0}
|
||||
androidGamepadSupportLevel: 0
|
||||
chromeosInputEmulation: 1
|
||||
AndroidMinifyRelease: 0
|
||||
AndroidMinifyDebug: 0
|
||||
AndroidValidateAppBundleSize: 1
|
||||
AndroidAppBundleSizeToValidate: 150
|
||||
AndroidReportGooglePlayAppDependencies: 1
|
||||
androidSymbolsSizeThreshold: 800
|
||||
m_BuildTargetIcons: []
|
||||
m_BuildTargetPlatformIcons:
|
||||
- m_BuildTarget: Android
|
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m_Icons:
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- m_Textures: []
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m_Width: 432
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m_Height: 432
|
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 324
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m_Height: 324
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 216
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m_Height: 216
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 162
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m_Height: 162
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 108
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m_Height: 108
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 81
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m_Height: 81
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 192
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m_Height: 192
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m_Kind: 1
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m_SubKind:
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- m_Textures: []
|
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m_Width: 144
|
||||
m_Height: 144
|
||||
m_Kind: 1
|
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m_SubKind:
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- m_Textures: []
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m_Width: 96
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||||
m_Height: 96
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 72
|
||||
m_Height: 72
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 36
|
||||
m_Height: 36
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 192
|
||||
m_Height: 192
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 144
|
||||
m_Height: 144
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 96
|
||||
m_Height: 96
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
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m_Width: 72
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m_Height: 72
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||||
m_Kind: 0
|
||||
m_SubKind:
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||||
- m_Textures: []
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||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 36
|
||||
m_Height: 36
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
m_BuildTargetPlatformIcons: []
|
||||
m_BuildTargetBatching:
|
||||
- m_BuildTarget: Standalone
|
||||
m_StaticBatching: 1
|
||||
@@ -458,14 +363,18 @@ PlayerSettings:
|
||||
iPhone: 1
|
||||
tvOS: 1
|
||||
m_BuildTargetGroupLightmapEncodingQuality:
|
||||
- serializedVersion: 2
|
||||
m_BuildTarget: Android
|
||||
- m_BuildTarget: Android
|
||||
m_EncodingQuality: 1
|
||||
- serializedVersion: 2
|
||||
m_BuildTarget: iOS
|
||||
- m_BuildTarget: iPhone
|
||||
m_EncodingQuality: 1
|
||||
- serializedVersion: 2
|
||||
m_BuildTarget: tvOS
|
||||
- m_BuildTarget: tvOS
|
||||
m_EncodingQuality: 1
|
||||
m_BuildTargetGroupHDRCubemapEncodingQuality:
|
||||
- m_BuildTarget: Android
|
||||
m_EncodingQuality: 1
|
||||
- m_BuildTarget: iPhone
|
||||
m_EncodingQuality: 1
|
||||
- m_BuildTarget: tvOS
|
||||
m_EncodingQuality: 1
|
||||
m_BuildTargetGroupLightmapSettings: []
|
||||
m_BuildTargetGroupLoadStoreDebugModeSettings: []
|
||||
@@ -477,13 +386,11 @@ PlayerSettings:
|
||||
- m_BuildTarget: tvOS
|
||||
m_Encoding: 1
|
||||
m_BuildTargetDefaultTextureCompressionFormat:
|
||||
- serializedVersion: 3
|
||||
m_BuildTarget: Android
|
||||
m_Formats: 03000000
|
||||
- m_BuildTarget: Android
|
||||
m_Format: 3
|
||||
playModeTestRunnerEnabled: 0
|
||||
runPlayModeTestAsEditModeTest: 0
|
||||
actionOnDotNetUnhandledException: 1
|
||||
editorGfxJobOverride: 1
|
||||
enableInternalProfiler: 0
|
||||
logObjCUncaughtExceptions: 1
|
||||
enableCrashReportAPI: 0
|
||||
@@ -491,7 +398,7 @@ PlayerSettings:
|
||||
locationUsageDescription:
|
||||
microphoneUsageDescription:
|
||||
bluetoothUsageDescription:
|
||||
macOSTargetOSVersion: 11.0
|
||||
macOSTargetOSVersion: 10.13.0
|
||||
switchNMETAOverride:
|
||||
switchNetLibKey:
|
||||
switchSocketMemoryPoolSize: 6144
|
||||
@@ -629,14 +536,12 @@ PlayerSettings:
|
||||
switchSocketBufferEfficiency: 4
|
||||
switchSocketInitializeEnabled: 1
|
||||
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||
switchDisableHTCSPlayerConnection: 0
|
||||
switchUseNewStyleFilepaths: 1
|
||||
switchUseLegacyFmodPriorities: 0
|
||||
switchUseMicroSleepForYield: 1
|
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switchEnableRamDiskSupport: 0
|
||||
switchMicroSleepForYieldTime: 25
|
||||
switchRamDiskSpaceSize: 12
|
||||
switchUpgradedPlayerSettingsToNMETA: 0
|
||||
ps4NPAgeRating: 12
|
||||
ps4NPTitleSecret:
|
||||
ps4NPTrophyPackPath:
|
||||
@@ -739,19 +644,13 @@ PlayerSettings:
|
||||
webGLMemoryLinearGrowthStep: 16
|
||||
webGLMemoryGeometricGrowthStep: 0.2
|
||||
webGLMemoryGeometricGrowthCap: 96
|
||||
webGLEnableWebGPU: 0
|
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webGLPowerPreference: 2
|
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webGLWebAssemblyTable: 0
|
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webGLWebAssemblyBigInt: 0
|
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webGLCloseOnQuit: 0
|
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webWasm2023: 0
|
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scriptingDefineSymbols: {}
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend: {}
|
||||
il2cppCompilerConfiguration: {}
|
||||
il2cppCodeGeneration: {}
|
||||
il2cppStacktraceInformation: {}
|
||||
managedStrippingLevel:
|
||||
EmbeddedLinux: 1
|
||||
GameCoreScarlett: 1
|
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@@ -776,7 +675,6 @@ PlayerSettings:
|
||||
gcIncremental: 1
|
||||
gcWBarrierValidation: 0
|
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apiCompatibilityLevelPerPlatform: {}
|
||||
editorAssembliesCompatibilityLevel: 1
|
||||
m_RenderingPath: 1
|
||||
m_MobileRenderingPath: 1
|
||||
metroPackageName: 3D blobici
|
||||
@@ -851,11 +749,9 @@ PlayerSettings:
|
||||
hmiPlayerDataPath:
|
||||
hmiForceSRGBBlit: 1
|
||||
embeddedLinuxEnableGamepadInput: 1
|
||||
hmiCpuConfiguration:
|
||||
hmiLogStartupTiming: 0
|
||||
qnxGraphicConfPath:
|
||||
hmiCpuConfiguration:
|
||||
apiCompatibilityLevel: 6
|
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captureStartupLogs: {}
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274
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Protokol migrace
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/* Note: Do not delete the comment below. It is used to verify the correctness of the encoded image resource below before the product is released */
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}
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</style><script type="text/javascript" language="javascript">
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// Startup
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// Hook up the the loaded event for the document/window, to linkify the document content
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var startupFunction = function() { linkifyElement("messages"); };
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{
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{
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window.addEventListener('load', startupFunction, false);
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{
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isVisible ? allRows[i].style.display = 'none' : allRows[i].style.display = '';
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}
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}
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}
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function scrollToFirstVisibleRow(name)
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{
|
||||
var allRows = document.getElementsByTagName('tr');
|
||||
for (i=0; i < allRows.length; i++)
|
||||
{
|
||||
var currentName = allRows[i].getAttribute('name');
|
||||
var isVisible = allRows[i].style.display == '';
|
||||
if(!!currentName && currentName.indexOf(name) == 0 && isVisible)
|
||||
{
|
||||
allRows[i].scrollIntoView(true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Linkifies the specified text content, replaces candidate links with html links
|
||||
function linkify(text)
|
||||
{
|
||||
if(!text || 0 === text.length)
|
||||
{
|
||||
return text;
|
||||
}
|
||||
|
||||
// Find http, https and ftp links and replace them with hyper links
|
||||
var urlLink = /(http|https|ftp)\:\/\/[a-zA-Z0-9\-\.]+(:[a-zA-Z0-9]*)?\/?([a-zA-Z0-9\-\._\?\,\/\\\+&%\$#\=~;\{\}])*/gi;
|
||||
|
||||
return text.replace(urlLink, '<a href="$&">$&</a>') ;
|
||||
}
|
||||
|
||||
// Linkifies the specified element by ID
|
||||
function linkifyElement(id)
|
||||
{
|
||||
var element = document.getElementById(id);
|
||||
if(!!element)
|
||||
{
|
||||
element.innerHTML = linkify(element.innerHTML);
|
||||
}
|
||||
}
|
||||
|
||||
function ToggleMessageVisibility(projectName)
|
||||
{
|
||||
if(!projectName || 0 === projectName.length)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
toggleTableRowsByName("MessageRowClass" + projectName);
|
||||
toggleTableRowsByName('MessageRowHeaderShow' + projectName);
|
||||
toggleTableRowsByName('MessageRowHeaderHide' + projectName);
|
||||
}
|
||||
|
||||
function ScrollToFirstVisibleMessage(projectName)
|
||||
{
|
||||
if(!projectName || 0 === projectName.length)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// First try the 'Show messages' row
|
||||
if(!scrollToFirstVisibleRow('MessageRowHeaderShow' + projectName))
|
||||
{
|
||||
// Failed to find a visible row for 'Show messages', try an actual message row
|
||||
scrollToFirstVisibleRow('MessageRowClass' + projectName);
|
||||
}
|
||||
}
|
||||
</script></head><body><h1 _locID="ConversionReport">
|
||||
Protokol migrace - </h1><div id="content"><h2 _locID="OverviewTitle">Přehled</h2><div id="overview"><table><tr><th></th><th _locID="ProjectTableHeader">Projekt</th><th _locID="PathTableHeader">Cesta</th><th _locID="ErrorsTableHeader">Chyby</th><th _locID="WarningsTableHeader">Upozornění</th><th _locID="MessagesTableHeader">Zprávy</th></tr><tr><td class="IconErrorEncoded" /><td><strong><a href="#Assembly-CSharp">Assembly-CSharp</a></strong></td><td>Assembly-CSharp.csproj</td><td class="textCentered"><a href="#Assembly-CSharpError">1</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr><tr><td class="IconErrorEncoded" /><td><strong><a href="#Assembly-CSharp-Editor">Assembly-CSharp-Editor</a></strong></td><td>Assembly-CSharp-Editor.csproj</td><td class="textCentered"><a href="#Assembly-CSharp-EditorError">1</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr><tr><td class="IconSuccessEncoded" /><td><strong><a href="#Solution"><span _locID="OverviewSolutionSpan">Řešení</span></a></strong></td><td>3D blobici.sln</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#" onclick="ScrollToFirstVisibleMessage('Solution'); return false;">1</a></td></tr></table></div><h2 _locID="SolutionAndProjectsTitle">Řešení a projekty</h2><div id="messages"><a name="Assembly-CSharp" /><h3>Assembly-CSharp</h3><table><tr id="Assembly-CSharpHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Zpráva</th></tr><tr name="ErrorRowClassAssembly-CSharp"><td class="IconErrorEncoded"><a name="Assembly-CSharpError" /></td><td class="messageCell"><strong>Assembly-CSharp.csproj:
|
||||
</strong><span>Aplikace, na níž je založen tento typ projektu, nebyla nalezena. Další informace získáte pomocí tohoto odkazu: http://go.microsoft.com/fwlink/?LinkID=299083&projecttype=E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1</span></td></tr></table><a name="Assembly-CSharp-Editor" /><h3>Assembly-CSharp-Editor</h3><table><tr id="Assembly-CSharp-EditorHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Zpráva</th></tr><tr name="ErrorRowClassAssembly-CSharp-Editor"><td class="IconErrorEncoded"><a name="Assembly-CSharp-EditorError" /></td><td class="messageCell"><strong>Assembly-CSharp-Editor.csproj:
|
||||
</strong><span>Aplikace, na níž je založen tento typ projektu, nebyla nalezena. Další informace získáte pomocí tohoto odkazu: http://go.microsoft.com/fwlink/?LinkID=299083&projecttype=E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1</span></td></tr></table><a name="Solution" /><h3 _locID="ProjectDisplayNameHeader">Řešení</h3><table><tr id="SolutionHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">Zpráva</th></tr><tr name="MessageRowHeaderShowSolution"><td class="IconInfoEncoded" /><td class="messageCell"><a _locID="ShowAdditionalMessages" href="#" name="SolutionMessage" onclick="ToggleMessageVisibility('Solution'); return false;">
|
||||
Zobrazit 1 další zprávy
|
||||
</a></td></tr><tr name="MessageRowClassSolution" style="display: none"><td class="IconInfoEncoded"><a name="SolutionMessage" /></td><td class="messageCell"><strong>3D blobici.sln:
|
||||
</strong><span>Soubor řešení nevyžaduje migraci.</span></td></tr><tr style="display: none" name="MessageRowHeaderHideSolution"><td class="IconInfoEncoded" /><td class="messageCell"><a _locID="HideAdditionalMessages" href="#" name="SolutionMessage" onclick="ToggleMessageVisibility('Solution'); return false;">
|
||||
Skrýt 1 další zprávy
|
||||
</a></td></tr></table></div></div></body></html>
|
||||
Reference in New Issue
Block a user